Пакет: com.hypixel.hytale.server.core.modules.entity.system

ИмяТипextends
Add class HolderSystem<EntityStore>
AdventurePlayerSystem class EntityTickingSystem<EntityStore>
AnimationEntityTrackerUpdate class EntityTickingSystem<EntityStore>
ApplyRandomSkin class HolderSystem<EntityStore>
AssignNetworkIdToProps class HolderSystem<EntityStore>
AudioSystems class
Capture class EntityTickingSystem<EntityStore>
ClearFromPrefabMarker class EntitySystems.ClearMarker<FromPrefab>
ClearFromWorldGenMarker class EntitySystems.ClearMarker<FromWorldGen>
DisplayNameSystems class
DynamicLightTracker class EntityTickingSystem<EntityStore>
EnsureForSerializable class HolderSystem<EntityStore>
EnsurePropsPrefabCopyable class HolderSystem<EntityStore>
EntityInteractableSystems class
EntitySpatialSystem class SpatialSystem<EntityStore>
EntitySystems class
EntityTrackerAddAndRemove class MarkerReplicationSystems.EntityTrackerAddAndRemove<Interactable>
EntityTrackerAddAndRemove class MarkerReplicationSystems.EntityTrackerAddAndRemove<Intangible>
EntityTrackerAddAndRemove class MarkerReplicationSystems.EntityTrackerAddAndRemove<Invulnerable>
EntityTrackerAddAndRemove class MarkerReplicationSystems.EntityTrackerAddAndRemove<PreventEmotes>
EntityTrackerAddAndRemove class MarkerReplicationSystems.EntityTrackerAddAndRemove<PreventInventoryAccess>
EntityTrackerAddAndRemove class MarkerReplicationSystems.EntityTrackerAddAndRemove<RespondToHit>
EntityTrackerUpdate class EntityTickingSystem<EntityStore>
EntityTrackerUpdate class MarkerReplicationSystems.EntityTrackerUpdate
EntityTrackerUpdate class MarkerReplicationSystems.EntityTrackerUpdate
EntityTrackerUpdate class MarkerReplicationSystems.EntityTrackerUpdate
EntityTrackerUpdate class EntityTickingSystem<EntityStore>
EntityTrackerUpdate class MarkerReplicationSystems.EntityTrackerUpdate
EntityTrackerUpdate class MarkerReplicationSystems.EntityTrackerUpdate
EntityTrackerUpdate class MarkerReplicationSystems.EntityTrackerUpdate
EntityTrackerUpdate class EntityTickingSystem<EntityStore>
HideEntitySystems class
HydrateDisplayName class HolderSystem<EntityStore>
IntangibleSystems class
InvulnerableSystems class
ItemSpatialSystem class SpatialSystem<EntityStore>
MarkerReplicationSystems class
MigratePlayerDisplayName class EntityModule.MigrationSystem
ModelChange class RefChangeSystem<EntityStore, ModelComponent>
ModelSpawned class HolderSystem<EntityStore>
ModelSystems class
NetworkSendableSpatialSystem class SpatialSystem<EntityStore>
NewSpawnEntityTrackerUpdate class EntityTickingSystem<EntityStore>
NewSpawnTick class EntityTickingSystem<EntityStore>
OnLoadFromExternal class HolderSystem<EntityStore>
OnPlayerSettingsChange class RefChangeSystem<EntityStore, PlayerSettings>
OnRemove class HolderSystem<EntityStore>
PlayerCollisionResultAddSystem class HolderSystem<EntityStore>
PlayerConnect class HolderSystem<EntityStore>
PlayerSpatialSystem class SpatialSystem<EntityStore>
PlayerUpdateMovementManager class RefChangeSystem<EntityStore, ModelComponent>
PreventEmotesSystems class
PreventInventoryAccessSystems class
QueueResource class
Resize class EntityTickingSystem<EntityStore>
RespondToHitSystems class
RotateObjectSystem class EntityTickingSystem<EntityStore>
SetRenderedModel class HolderSystem<EntityStore>
SnapshotSystems class
SnapshotWorldInfo class
SpawnSystem class RefSystem<EntityStore>
SyncDisplayName class RefChangeSystem<EntityStore, PersistentDisplayName>
TickMovementAudio class EntityTickingSystem<EntityStore>
TickingSystem class EntityTickingSystem<EntityStore>
TransformSystems class
UnloadEntityFromChunk class RefSystem<EntityStore>
UpdateBoundingBox class RefChangeSystem<EntityStore, ModelComponent>
UpdateEntitySeedSystem class DelayedSystem<EntityStore>
UpdateLocationSystems class
UpdateMovementStateBoundingBox class EntityTickingSystem<EntityStore>