SpawnTreasureChestTransactionRecord class

Пакет: com.hypixel.hytale.builtin.adventure.objectives.transaction

Файл: com/hypixel/hytale/builtin/adventure/objectives/transaction/SpawnTreasureChestTransactionRecord.java

extends: TransactionRecord

Поля (4)

МодификаторыТипИмя
World var1
WorldChunk var2
Ref var3
TreasureChestBlock var4

Методы (3)

МодификаторыВозвратСигнатура
if if(var1 != null)
if if(var3 != null)
if if(var4 != null)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.adventure.objectives.transaction;

class="kw">import com.hypixel.hytale.builtin.adventure.objectives.blockstates.TreasureChestBlock;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.math.util.ChunkUtil;
class="kw">import com.hypixel.hytale.math.vector.Vector3iUtil;
class="kw">import com.hypixel.hytale.server.core.universe.Universe;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
class="kw">import java.util.UUID;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3i;

class="kw">public class SpawnTreasureChestTransactionRecord class="kw">extends TransactionRecord {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<SpawnTreasureChestTransactionRecord> CODEC = BuilderCodec.builder(
         SpawnTreasureChestTransactionRecord.class, SpawnTreasureChestTransactionRecord::new, BASE_CODEC
      )
      .append(new KeyedCodec<>("WorldUUID", Codec.UUID_BINARY), (var0, var1) -> var0.worldUUID = var1, var0 -> var0.worldUUID)
      .add()
      .append(new KeyedCodec<>("BlockPosition", Vector3iUtil.CODEC), (var0, var1) -> var0.blockPosition = var1, var0 -> var0.blockPosition)
      .add()
      .build();
   class="kw">protected UUID worldUUID;
   class="kw">protected Vector3i blockPosition;

   class="kw">public SpawnTreasureChestTransactionRecord(UUID var1, Vector3i var2) {
      this.worldUUID = var1;
      this.blockPosition = var2;
   }

   class="kw">protected SpawnTreasureChestTransactionRecord() {
   }

   @Override
   class="kw">public void revert() {
      World var1 = Universe.get().getWorld(this.worldUUID);
      if (var1 != null) {
         WorldChunk var2 = var1.getChunk(ChunkUtil.indexChunkFromBlock(this.blockPosition.x, this.blockPosition.z));
         Ref var3 = var2.getBlockComponentEntity(this.blockPosition.x, this.blockPosition.y, this.blockPosition.z);
         if (var3 != null) {
            TreasureChestBlock var4 = var3.getStore().getComponent(var3, TreasureChestBlock.getComponentType());
            if (var4 != null) {
               var4.setOpened(true);
            }
         }
      }
   }

   @Override
   class="kw">public void complete() {
   }

   @Override
   class="kw">public void unload() {
   }

   @Override
   class="kw">public boolean shouldBeSerialized() {
      class="kw">return true;
   }

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "SpawnTreasureChestTransactionRecord{worldUUID=" + this.worldUUID + ", blockPosition=" + this.blockPosition + "} " + super.toString();
   }
}