SpawnTreasureChestTransactionRecord class
Пакет: com.hypixel.hytale.builtin.adventure.objectives.transaction
Файл: com/hypixel/hytale/builtin/adventure/objectives/transaction/SpawnTreasureChestTransactionRecord.java
extends: TransactionRecord
Поля (4)
| Модификаторы | Тип | Имя |
|---|---|---|
|
World |
var1 |
|
WorldChunk |
var2 |
|
Ref |
var3 |
|
TreasureChestBlock |
var4 |
Методы (3)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
if if(var1 != null) |
|
|
if if(var3 != null) |
|
|
if if(var4 != null) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.adventure.objectives.transaction;
class="kw">import com.hypixel.hytale.builtin.adventure.objectives.blockstates.TreasureChestBlock;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.math.util.ChunkUtil;
class="kw">import com.hypixel.hytale.math.vector.Vector3iUtil;
class="kw">import com.hypixel.hytale.server.core.universe.Universe;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
class="kw">import java.util.UUID;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3i;
class="kw">public class SpawnTreasureChestTransactionRecord class="kw">extends TransactionRecord {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<SpawnTreasureChestTransactionRecord> CODEC = BuilderCodec.builder(
SpawnTreasureChestTransactionRecord.class, SpawnTreasureChestTransactionRecord::new, BASE_CODEC
)
.append(new KeyedCodec<>("WorldUUID", Codec.UUID_BINARY), (var0, var1) -> var0.worldUUID = var1, var0 -> var0.worldUUID)
.add()
.append(new KeyedCodec<>("BlockPosition", Vector3iUtil.CODEC), (var0, var1) -> var0.blockPosition = var1, var0 -> var0.blockPosition)
.add()
.build();
class="kw">protected UUID worldUUID;
class="kw">protected Vector3i blockPosition;
class="kw">public SpawnTreasureChestTransactionRecord(UUID var1, Vector3i var2) {
this.worldUUID = var1;
this.blockPosition = var2;
}
class="kw">protected SpawnTreasureChestTransactionRecord() {
}
@Override
class="kw">public void revert() {
World var1 = Universe.get().getWorld(this.worldUUID);
if (var1 != null) {
WorldChunk var2 = var1.getChunk(ChunkUtil.indexChunkFromBlock(this.blockPosition.x, this.blockPosition.z));
Ref var3 = var2.getBlockComponentEntity(this.blockPosition.x, this.blockPosition.y, this.blockPosition.z);
if (var3 != null) {
TreasureChestBlock var4 = var3.getStore().getComponent(var3, TreasureChestBlock.getComponentType());
if (var4 != null) {
var4.setOpened(true);
}
}
}
}
@Override
class="kw">public void complete() {
}
@Override
class="kw">public void unload() {
}
@Override
class="kw">public boolean shouldBeSerialized() {
class="kw">return true;
}
@Nonnull
@Override
class="kw">public String toString() {
class="kw">return "SpawnTreasureChestTransactionRecord{worldUUID=" + this.worldUUID + ", blockPosition=" + this.blockPosition + "} " + super.toString();
}
}