EventAction interface
Пакет: com.hypixel.hytale.builtin.adventure.worldevents.action
Файл: com/hypixel/hytale/builtin/adventure/worldevents/action/EventAction.java
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
|
CodecMapCodec<EventAction> |
TYPE_CODEC |
Методы (2)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
boolean |
applyboolean apply(@Nonnull Ref<EntityStore> var1, @Nonnull CommandBuffer<EntityStore> var2, @Nonnull WorldEvent var3) |
default |
void |
validatevoid validate(@Nonnull Validator var1) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.adventure.worldevents.action;
class="kw">import com.hypixel.hytale.builtin.adventure.worldevents.event.Validator;
class="kw">import com.hypixel.hytale.builtin.adventure.worldevents.event.WorldEvent;
class="kw">import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
class="kw">import com.hypixel.hytale.codec.lookup.CodecMapCodec;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;
class="kw">public class="kw">interface EventAction {
CodecMapCodec<EventAction> TYPE_CODEC = new CodecMapCodec<>("Type", true);
ArrayCodec<EventAction> ARRAY_CODEC = new ArrayCodec<>(TYPE_CODEC, EventAction[]::new);
EventAction[] EMPTY_ARRAY = new EventAction[0];
boolean apply(@Nonnull Ref<EntityStore> var1, @Nonnull CommandBuffer<EntityStore> var2, @Nonnull WorldEvent var3);
class="kw">default void validate(@Nonnull Validator var1) {
}
}