GlobalEventStartInteraction class

Пакет: com.hypixel.hytale.builtin.adventure.worldevents.interaction

Файл: com/hypixel/hytale/builtin/adventure/worldevents/interaction/GlobalEventStartInteraction.java

extends: SimpleInstantInteraction

Поля (1)

МодификаторыТипИмя
final String ID

Методы (1)

МодификаторыВозвратСигнатура
if if(this.id != null)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.adventure.worldevents.interaction;

class="kw">import com.hypixel.hytale.builtin.adventure.worldevents.GlobalWorldEventManager;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInteraction;
class="kw">import java.util.UUID;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class GlobalEventStartInteraction class="kw">extends SimpleInstantInteraction {
   class="kw">public class="kw">static class="kw">final String ID = "GlobalEventStartInteraction";
   class="kw">public class="kw">static class="kw">final BuilderCodec<GlobalEventStartInteraction> CODEC = BuilderCodec.builder(
         GlobalEventStartInteraction.class, GlobalEventStartInteraction::new, SimpleInteraction.ABSTRACT_CODEC
      )
      .documentation("An interaction that starts a global world-event in all worlds that are configured to run it.")
      .<UUID>append(new KeyedCodec<>("Id", Codec.UUID_STRING), (var0, var1) -> var0.id = var1, var0 -> var0.id)
      .documentation("The UUID of the world-event to start, as defined in the world's GameplayConfig.")
      .addValidator(Validators.nonNull())
      .add()
      .build();
   @Nullable
   class="kw">protected UUID id;

   class="kw">public GlobalEventStartInteraction() {
   }

   @Override
   class="kw">protected void firstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
      if (this.id != null) {
         GlobalWorldEventManager.startEvent(this.id);
      }
   }
}