GlobalEventStopInteraction class
Пакет: com.hypixel.hytale.builtin.adventure.worldevents.interaction
Файл: com/hypixel/hytale/builtin/adventure/worldevents/interaction/GlobalEventStopInteraction.java
extends: SimpleInstantInteraction
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
String |
ID |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
if if(this.id != null) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.adventure.worldevents.interaction;
class="kw">import com.hypixel.hytale.builtin.adventure.worldevents.GlobalWorldEventManager;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInteraction;
class="kw">import java.util.UUID;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">public class GlobalEventStopInteraction class="kw">extends SimpleInstantInteraction {
class="kw">public class="kw">static class="kw">final String ID = "GlobalEventStopInteraction";
class="kw">public class="kw">static class="kw">final BuilderCodec<GlobalEventStopInteraction> CODEC = BuilderCodec.builder(
GlobalEventStopInteraction.class, GlobalEventStopInteraction::new, SimpleInteraction.ABSTRACT_CODEC
)
.documentation("An interaction that stops a global world-event in all worlds that are configured to run it.")
.<UUID>append(new KeyedCodec<>("Id", Codec.UUID_STRING), (var0, var1) -> var0.id = var1, var0 -> var0.id)
.documentation("The UUID of the world-event to stop, as defined in the world's GameplayConfig.")
.addValidator(Validators.nonNull())
.add()
.build();
@Nullable
class="kw">protected UUID id;
class="kw">public GlobalEventStopInteraction() {
}
@Override
class="kw">protected void firstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
if (this.id != null) {
GlobalWorldEventManager.stopEvent(this.id);
}
}
}