WakeUpOnDismountSystem class
Пакет: com.hypixel.hytale.builtin.beds.sleep.systems.player
Файл: com/hypixel/hytale/builtin/beds/sleep/systems/player/WakeUpOnDismountSystem.java
extends: RefChangeSystem<EntityStore, MountedComponent>
Методы (3)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
void |
onComponentAddedvoid onComponentAdded(@Nonnull Ref<EntityStore> var1, @Nonnull MountedComponent var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4) |
public |
void |
onComponentRemovedvoid onComponentRemoved(@Nonnull Ref<EntityStore> var1, @Nonnull MountedComponent var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4) |
public |
void |
onComponentSetvoid onComponentSet(@Nonnull Ref<EntityStore> var1,
@Nullable MountedComponent var2,
@Nonnull MountedComponent var3,
@Nonnull Store<EntityStore> var4,
@Nonnull CommandBuffer<EntityStore> var5) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.beds.sleep.systems.player;
class="kw">import com.hypixel.hytale.builtin.beds.sleep.components.PlayerSomnolence;
class="kw">import com.hypixel.hytale.builtin.mounts.MountedComponent;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.ComponentType;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.component.query.Query;
class="kw">import com.hypixel.hytale.component.system.RefChangeSystem;
class="kw">import com.hypixel.hytale.protocol.BlockMountType;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">public class WakeUpOnDismountSystem class="kw">extends RefChangeSystem<EntityStore, MountedComponent> {
@Nonnull
class="kw">private class="kw">final ComponentType<EntityStore, MountedComponent> mountedComponentType;
@Nonnull
class="kw">private class="kw">final ComponentType<EntityStore, PlayerSomnolence> playerSomnolenceComponentType;
class="kw">public WakeUpOnDismountSystem(@Nonnull ComponentType<EntityStore, MountedComponent> var1, @Nonnull ComponentType<EntityStore, PlayerSomnolence> var2) {
this.mountedComponentType = var1;
this.playerSomnolenceComponentType = var2;
}
@Nonnull
@Override
class="kw">public ComponentType<EntityStore, MountedComponent> componentType() {
class="kw">return this.mountedComponentType;
}
@Nonnull
@Override
class="kw">public Query<EntityStore> getQuery() {
class="kw">return this.mountedComponentType;
}
class="kw">public void onComponentAdded(
@Nonnull Ref<EntityStore> var1, @Nonnull MountedComponent var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4
) {
}
class="kw">public void onComponentSet(
@Nonnull Ref<EntityStore> var1,
@Nullable MountedComponent var2,
@Nonnull MountedComponent var3,
@Nonnull Store<EntityStore> var4,
@Nonnull CommandBuffer<EntityStore> var5
) {
}
class="kw">public void onComponentRemoved(
@Nonnull Ref<EntityStore> var1, @Nonnull MountedComponent var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4
) {
if (var2.getBlockMountType() == BlockMountType.Bed) {
var4.putComponent(var1, this.playerSomnolenceComponentType, PlayerSomnolence.AWAKE);
}
}
}