UpdateWorldSlumberSystem class
Пакет: com.hypixel.hytale.builtin.beds.sleep.systems.world
Файл: com/hypixel/hytale/builtin/beds/sleep/systems/world/UpdateWorldSlumberSystem.java
extends: TickingSystem<EntityStore>
Поля (18)
| Модификаторы | Тип | Имя |
|---|---|---|
|
float |
var1 |
|
boolean |
var10 |
|
WorldTimeResource |
var11 |
|
Instant |
var12 |
|
long |
var2 |
|
World |
var2 |
|
Collection |
var3 |
|
World |
var4 |
|
PlayerSomnolence |
var4 |
|
long |
var4 |
|
WorldSomnolence |
var5 |
|
Ref |
var5 |
|
MountedComponent |
var6 |
|
Ref |
var6 |
|
PlayerSomnolence |
var7 |
|
boolean |
var8 |
|
PlayerSleep |
var8 |
|
boolean |
var9 |
Методы (5)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
for for(PlayerRef var5 : var3) |
|
|
if if(var10) |
|
|
if if(var7 == null) |
|
|
if if(var8 instanceof PlayerSleep.FullyAwake) |
static |
boolean |
isSomeoneAwakeboolean isSomeoneAwake(@Nonnull ComponentAccessor<EntityStore> var0, @Nonnull ComponentType<EntityStore, PlayerSomnolence> var1) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.beds.sleep.systems.world;
class="kw">import com.hypixel.hytale.builtin.beds.sleep.components.PlayerSleep;
class="kw">import com.hypixel.hytale.builtin.beds.sleep.components.PlayerSomnolence;
class="kw">import com.hypixel.hytale.builtin.beds.sleep.resources.WorldSleep;
class="kw">import com.hypixel.hytale.builtin.beds.sleep.resources.WorldSlumber;
class="kw">import com.hypixel.hytale.builtin.beds.sleep.resources.WorldSomnolence;
class="kw">import com.hypixel.hytale.builtin.mounts.MountedComponent;
class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.ComponentType;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.ResourceType;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.component.system.tick.TickingSystem;
class="kw">import com.hypixel.hytale.protocol.MountController;
class="kw">import com.hypixel.hytale.server.core.modules.time.WorldTimeResource;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import java.time.Duration;
class="kw">import java.time.Instant;
class="kw">import java.util.Collection;
class="kw">import javax.annotation.Nonnull;
class="kw">public class UpdateWorldSlumberSystem class="kw">extends TickingSystem<EntityStore> {
@Nonnull
class="kw">private class="kw">final ComponentType<EntityStore, PlayerSomnolence> playerSomnolenceComponentType;
@Nonnull
class="kw">private class="kw">final ResourceType<EntityStore, WorldSomnolence> worldSomnolenceResourceType;
@Nonnull
class="kw">private class="kw">final ResourceType<EntityStore, WorldTimeResource> worldTimeResourceType;
@Nonnull
class="kw">private class="kw">final ComponentType<EntityStore, MountedComponent> mountedComponentType;
class="kw">public UpdateWorldSlumberSystem(
@Nonnull ComponentType<EntityStore, PlayerSomnolence> var1,
@Nonnull ResourceType<EntityStore, WorldSomnolence> var2,
@Nonnull ResourceType<EntityStore, WorldTimeResource> var3,
@Nonnull ComponentType<EntityStore, MountedComponent> var4
) {
this.playerSomnolenceComponentType = var1;
this.worldSomnolenceResourceType = var2;
this.worldTimeResourceType = var3;
this.mountedComponentType = var4;
}
@Override
class="kw">public void tick(float var1, int var2, @Nonnull Store<EntityStore> var3) {
World var4 = var3.getExternalData().getWorld();
WorldSomnolence var5 = var3.getResource(this.worldSomnolenceResourceType);
if (var5.getState() class="kw">instanceof WorldSlumber var7) {
var7.incrementProgressSeconds(var1);
boolean var8 = var7.getProgressSeconds() >= var7.getIrlDurationSeconds();
boolean var9 = isSomeoneAwake(var3, this.playerSomnolenceComponentType);
boolean var10 = var8 || var9;
if (var10) {
var5.setState(WorldSleep.Awake.INSTANCE);
WorldTimeResource var11 = var3.getResource(this.worldTimeResourceType);
Instant var12 = computeWakeupTime(var7);
var11.setGameTime(var12, var4, var3);
var3.forEachEntityParallel(this.playerSomnolenceComponentType, (var1x, var2x, var3x) -> {
PlayerSomnolence var4 = var2x.getComponent(var1x, this.playerSomnolenceComponentType);
assert var4 != null;
if (var4.getSleepState() class="kw">instanceof PlayerSleep.Slumber) {
Ref var5 = var2x.getReferenceTo(var1x);
var3x.putComponent(var5, this.playerSomnolenceComponentType, PlayerSomnolence.AWAKE);
MountedComponent var6 = var2x.getComponent(var1x, this.mountedComponentType);
if (var6 != null && var6.getControllerType() == MountController.BlockMount) {
var3x.tryRemoveComponent(var5, this.mountedComponentType);
}
}
});
}
}
}
@Nonnull
class="kw">private class="kw">static Instant computeWakeupTime(@Nonnull WorldSlumber var0) {
float var1 = var0.getProgressSeconds() / var0.getIrlDurationSeconds();
long var2 = Duration.between(var0.getStartInstant(), var0.getTargetInstant()).toNanos();
long var4 = (long)((float)var2 * var1);
class="kw">return var0.getStartInstant().plusNanos(var4);
}
class="kw">private class="kw">static boolean isSomeoneAwake(@Nonnull ComponentAccessor<EntityStore> var0, @Nonnull ComponentType<EntityStore, PlayerSomnolence> var1) {
World var2 = var0.getExternalData().getWorld();
Collection var3 = var2.getPlayerRefs();
if (var3.isEmpty()) {
class="kw">return false;
}
for (PlayerRef var5 : var3) {
Ref var6 = var5.getReference();
if (var6 != null && var6.isValid()) {
PlayerSomnolence var7 = var0.getComponent(var6, var1);
if (var7 == null) {
class="kw">return true;
}
PlayerSleep var8 = var7.getSleepState();
if (var8 class="kw">instanceof PlayerSleep.FullyAwake) {
class="kw">return true;
}
}
}
class="kw">return false;
}
}