FlipCommand class

Пакет: com.hypixel.hytale.builtin.buildertools.commands

Файл: com/hypixel/hytale/builtin/buildertools/commands/FlipCommand.java

extends: AbstractPlayerCommand

Поля (12)

МодификаторыТипИмя
final SingleArgumentType<String> FLIP_TARGET_TYPE
yield null
yield null
return
return
private final RequiredArg<String> targetArg
RelativeDirection var4
Player var4
HeadRotation var5
Axis var6
var6
var6

Методы (12)

МодификаторыВозвратСигнатура
public FlipVariantpublic FlipVariant()
protected void executeprotected void execute(@Nonnull CommandContext var1, @Nonnull Store<EntityStore> var2, @Nonnull Ref<EntityStore> var3, @Nonnull PlayerRef var4, @Nonnull World var5)
static void executeFlipvoid executeFlip(@Nonnull Store<EntityStore> var0, @Nonnull Ref<EntityStore> var1, @Nonnull PlayerRef var2, @Nullable String var3)
abstract executeFlip executeFlip(var2, var3, var4, null)
if if(var1 == null)
if if(var3 == null)
if if(var5 == null)
if if(var6 == null)
public String parsepublic String parse(@Nonnull String var1, @Nonnull ParseResult var2)
abstract super super("flip", "server.commands.flip.desc")
abstract super super("server.commands.flip.desc")
return switchreturn switch(var0)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.buildertools.commands;

class="kw">import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
class="kw">import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.math.Axis;
class="kw">import com.hypixel.hytale.server.core.Message;
class="kw">import com.hypixel.hytale.server.core.command.system.CommandContext;
class="kw">import com.hypixel.hytale.server.core.command.system.ParseResult;
class="kw">import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
class="kw">import com.hypixel.hytale.server.core.command.system.arguments.types.RelativeDirection;
class="kw">import com.hypixel.hytale.server.core.command.system.arguments.types.SingleArgumentType;
class="kw">import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
class="kw">import com.hypixel.hytale.server.core.entity.entities.Player;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.HeadRotation;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import java.util.Locale;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class FlipCommand class="kw">extends AbstractPlayerCommand {
   class="kw">static class="kw">final SingleArgumentType<String> FLIP_TARGET_TYPE = new SingleArgumentType<String>(
      "server.commands.flip.direction.desc", "server.commands.flip.direction.desc", "forward", "backward", "left", "right", "up", "down", "X", "Y", "Z"
   ) {
      @Nullable
      class="kw">public String parse(@Nonnull String var1, @Nonnull ParseResult var2) {
         class="kw">return class="kw">switch (var1.toLowerCase(Locale.ROOT)) {
            case "forward", "f", "backward", "back", "b", "left", "l", "right", "r", "up", "u", "down", "d", "x", "y", "z" -> var1.toLowerCase(Locale.ROOT);
            class="kw">default -> {
               var2.fail(Message.translation("server.commands.flip.direction.invalid").param("input", var1));
               yield null;
            }
         };
      }
   };

   class="kw">public FlipCommand() {
      super("flip", "server.commands.flip.desc");
      this.setPermissionGroups("hytale:WorldEditor");
      this.addUsageVariant(new FlipCommand.FlipVariant());
   }

   @Override
   class="kw">protected void execute(
      @Nonnull CommandContext var1, @Nonnull Store<EntityStore> var2, @Nonnull Ref<EntityStore> var3, @Nonnull PlayerRef var4, @Nonnull World var5
   ) {
      executeFlip(var2, var3, var4, null);
   }

   @Nullable
   class="kw">static Axis resolveTarget(@Nonnull String var0, @Nullable HeadRotation var1) {
      class="kw">return class="kw">switch (var0) {
         case "x" -> Axis.X;
         case "y" -> Axis.Y;
         case "z" -> Axis.Z;
         class="kw">default -> {
            if (var1 == null) {
               yield null;
            } else {
               RelativeDirection var4 = class="kw">switch (var0) {
                  case "f", "forward" -> RelativeDirection.FORWARD;
                  case "b", "back", "backward" -> RelativeDirection.BACKWARD;
                  case "l", "left" -> RelativeDirection.LEFT;
                  case "r", "right" -> RelativeDirection.RIGHT;
                  case "u", "up" -> RelativeDirection.UP;
                  class="kw">default -> RelativeDirection.DOWN;
               };
               yield RelativeDirection.toAxis(var4, var1);
            }
         }
      };
   }

   class="kw">static void executeFlip(@Nonnull Store<EntityStore> var0, @Nonnull Ref<EntityStore> var1, @Nonnull PlayerRef var2, @Nullable String var3) {
      Player var4 = var0.getComponent(var1, Player.getComponentType());
      assert var4 != null;
      if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(var1, var2, var0)) {
         HeadRotation var5 = var0.getComponent(var1, HeadRotation.getComponentType());
         Axis var6;
         if (var3 == null) {
            if (var5 == null) {
               class="kw">return;
            }

            var6 = var5.getAxis();
         } else {
            var6 = resolveTarget(var3, var5);
            if (var6 == null) {
               class="kw">return;
            }
         }

         BuilderToolsPlugin.addToQueue(var4, var2, (var1x, var2x, var3x) -> var2x.flip(var1x, var6, var3x));
      }
   }

   class="kw">private class="kw">static class FlipVariant class="kw">extends AbstractPlayerCommand {
      @Nonnull
      class="kw">private class="kw">final RequiredArg<String> targetArg = this.withRequiredArg("direction", "server.commands.flip.direction.desc", FlipCommand.FLIP_TARGET_TYPE);

      class="kw">public FlipVariant() {
         super("server.commands.flip.desc");
         this.setPermissionGroups("hytale:WorldEditor");
      }

      @Override
      class="kw">protected void execute(
         @Nonnull CommandContext var1, @Nonnull Store<EntityStore> var2, @Nonnull Ref<EntityStore> var3, @Nonnull PlayerRef var4, @Nonnull World var5
      ) {
         FlipCommand.executeFlip(var2, var3, var4, this.targetArg.get(var1));
      }
   }
}