FloodFillCommand class

Пакет: com.hypixel.hytale.builtin.buildertools.commands

Файл: com/hypixel/hytale/builtin/buildertools/commands/FloodFillCommand.java

extends: AbstractPlayerCommand

Поля (9)

МодификаторыТипИмя
final int MAX_RADIUS
Vector3d var10
int var11
int var12
int var13
Player var6
BlockPattern var7
int var8
TransformComponent var9

Методы (1)

МодификаторыВозвратСигнатура
abstract super super("floodfill", "server.commands.floodfill.desc")

Исходный код

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class="kw">package com.hypixel.hytale.builtin.buildertools.commands;

class="kw">import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
class="kw">import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.math.util.MathUtil;
class="kw">import com.hypixel.hytale.server.core.Message;
class="kw">import com.hypixel.hytale.server.core.command.system.CommandContext;
class="kw">import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
class="kw">import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
class="kw">import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
class="kw">import com.hypixel.hytale.server.core.entity.entities.Player;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
class="kw">import com.hypixel.hytale.server.core.prefab.selection.mask.BlockPattern;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;

class="kw">public class FloodFillCommand class="kw">extends AbstractPlayerCommand {
   class="kw">public class="kw">static class="kw">final int MAX_RADIUS = 500;
   @Nonnull
   class="kw">private class="kw">final RequiredArg<Integer> radiusArg = this.withRequiredArg("radius", "server.commands.floodfill.args.radius.desc", ArgTypes.INTEGER);
   @Nonnull
   class="kw">private class="kw">final RequiredArg<BlockPattern> patternArg = this.withRequiredArg(
      "pattern", "server.commands.floodfill.args.replacement.desc", ArgTypes.BLOCK_PATTERN
   );

   class="kw">public FloodFillCommand() {
      super("floodfill", "server.commands.floodfill.desc");
      this.setPermissionGroups("hytale:WorldEditor");
   }

   @Override
   class="kw">protected void execute(
      @Nonnull CommandContext var1, @Nonnull Store<EntityStore> var2, @Nonnull Ref<EntityStore> var3, @Nonnull PlayerRef var4, @Nonnull World var5
   ) {
      Player var6 = var2.getComponent(var3, Player.getComponentType());
      assert var6 != null;
      if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(var3, var4, var2)) {
         BlockPattern var7 = this.patternArg.get(var1);
         if (var7 != null && !var7.isEmpty()) {
            int var8 = Math.clamp(this.radiusArg.get(var1).intValue(), 1, 500);
            TransformComponent var9 = var2.getComponent(var3, TransformComponent.getComponentType());
            assert var9 != null;
            Vector3d var10 = var9.getPosition();
            int var11 = MathUtil.floor(var10.x());
            int var12 = Math.clamp(MathUtil.floor(var10.y()), 0, 319);
            int var13 = MathUtil.floor(var10.z());
            BuilderToolsPlugin.addToQueue(var6, var4, (var5x, var6x, var7x) -> var6x.floodFill(var7, var8, var11, var12, var13, var7x));
            var1.sendMessage(Message.translation("server.commands.floodfill.success").param("key", var7.toString()));
         } else {
            var1.sendMessage(Message.translation("server.builderTools.invalidBlockType").param("name", "").param("key", ""));
         }
      }
   }
}