SetDensity class

Пакет: com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential

Файл: com/hypixel/hytale/builtin/buildertools/scriptedbrushes/operations/sequential/SetDensity.java

extends: SequenceBrushOperation

Поля (1)

МодификаторыТипИмя
final BuilderCodec<SetDensity> CODEC

Методы (1)

МодификаторыВозвратСигнатура
abstract super super("Density", "Sets the random chance that any given block being set will actually get set, otherwise getting cancelled. Ex: a value of 30 is a 30% chance blocks will appear with a set operation.", false)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential;

class="kw">import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfig;
class="kw">import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfigCommandExecutor;
class="kw">import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.system.SequenceBrushOperation;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;

class="kw">public class SetDensity class="kw">extends SequenceBrushOperation {
   class="kw">public class="kw">static class="kw">final BuilderCodec<SetDensity> CODEC = BuilderCodec.builder(SetDensity.class, SetDensity::new)
      .append(new KeyedCodec<>("Density", Codec.INTEGER), (var0, var1) -> var0.density = var1, var0 -> var0.density)
      .documentation("Changes the likelyhood that a given block will be processed")
      .add()
      .documentation(
         "Sets the random chance that any given block being set will actually get set, otherwise getting cancelled. Ex: a value of 30 is a 30% chance blocks will appear with a set operation."
      )
      .build();
   class="kw">public Integer density = 100;

   class="kw">public SetDensity() {
      super(
         "Density",
         "Sets the random chance that any given block being set will actually get set, otherwise getting cancelled. Ex: a value of 30 is a 30% chance blocks will appear with a set operation.",
         false
      );
   }

   @Override
   class="kw">public void modifyBrushConfig(
      @Nonnull Ref<EntityStore> var1, @Nonnull BrushConfig var2, @Nonnull BrushConfigCommandExecutor var3, @Nonnull ComponentAccessor<EntityStore> var4
   ) {
      var2.setDensity(this.density);
   }
}