LoopOperation class

Пакет: com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential.flowcontrol.loops

Файл: com/hypixel/hytale/builtin/buildertools/scriptedbrushes/operations/sequential/flowcontrol/loops/LoopOperation.java

extends: SequenceBrushOperation

Поля (2)

МодификаторыТипИмя
final int MAX_REPETITIONS
return

Методы (4)

МодификаторыВозвратСигнатура
if if(this.repetitionsRemaining == -1)
if if(this.repetitionsArg > 100 || this.repetitionsArg < 0)
if if(this.repetitionsRemaining == 0)
abstract super super("Loop Operations", "Loop the execution of instructions a set amount of times", false)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential.flowcontrol.loops;

class="kw">import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfig;
class="kw">import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfigCommandExecutor;
class="kw">import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.system.SequenceBrushOperation;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;

class="kw">public class LoopOperation class="kw">extends SequenceBrushOperation {
   class="kw">public class="kw">static class="kw">final int MAX_REPETITIONS = 100;
   class="kw">public class="kw">static class="kw">final int IDLE_STATE = -1;
   class="kw">public class="kw">static class="kw">final BuilderCodec<LoopOperation> CODEC = BuilderCodec.builder(LoopOperation.class, LoopOperation::new)
      .append(new KeyedCodec<>("StoredIndexName", Codec.STRING), (var0, var1) -> var0.indexNameArg = var1, var0 -> var0.indexNameArg)
      .documentation("The name of the previously stored index to begin the loop at. Note: This can only be an index previous to the current.")
      .add()
      .<Integer>append(new KeyedCodec<>("AdditionalRepetitions", Codec.INTEGER), (var0, var1) -> var0.repetitionsArg = var1, var0 -> var0.repetitionsArg)
      .documentation("The amount of additional times to repeat the loop after the initial, normal execution")
      .add()
      .documentation("Loop the execution of instructions a set amount of times")
      .build();
   @Nonnull
   class="kw">public String indexNameArg = "Undefined";
   @Nonnull
   class="kw">public Integer repetitionsArg = 0;
   class="kw">private int repetitionsRemaining = -1;

   class="kw">public LoopOperation() {
      super("Loop Operations", "Loop the execution of instructions a set amount of times", false);
   }

   @Override
   class="kw">public void resetInternalState() {
      this.repetitionsRemaining = -1;
   }

   @Override
   class="kw">public void modifyBrushConfig(
      @Nonnull Ref<EntityStore> var1, @Nonnull BrushConfig var2, @Nonnull BrushConfigCommandExecutor var3, @Nonnull ComponentAccessor<EntityStore> var4
   ) {
      if (this.repetitionsRemaining == -1) {
         if (this.repetitionsArg > 100 || this.repetitionsArg < 0) {
            var2.setErrorFlag("Cannot have more than 100 repetitions, or negative repetitions");
            class="kw">return;
         }

         this.repetitionsRemaining = this.repetitionsArg;
      }

      if (this.repetitionsRemaining == 0) {
         this.repetitionsRemaining = -1;
      } else {
         this.repetitionsRemaining--;
         var3.loadOperatingIndex(this.indexNameArg, false);
      }
   }
}