LoopRandomOperation class
Пакет: com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential.flowcontrol.loops
Файл: com/hypixel/hytale/builtin/buildertools/scriptedbrushes/operations/sequential/flowcontrol/loops/LoopRandomOperation.java
extends: SequenceBrushOperation
Поля (3)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
int |
MAX_REPETITIONS |
|
|
return |
|
int |
var5 |
Методы (5)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
if if(this.repetitionsRemaining == -1) |
|
|
if if(var5 > 100) |
|
|
if if(this.repetitionsRemaining == 0) |
private |
int |
randomlyChooseRepetitionsAmountint randomlyChooseRepetitionsAmount() |
abstract |
|
super super("Loop Operations Random Amount", "Loop the execution of instructions a random amount of times", false) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential.flowcontrol.loops;
class="kw">import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfig;
class="kw">import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfigCommandExecutor;
class="kw">import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.system.SequenceBrushOperation;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.server.core.codec.PairCodec;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import it.unimi.dsi.fastutil.Pair;
class="kw">import java.util.concurrent.ThreadLocalRandom;
class="kw">import javax.annotation.Nonnull;
class="kw">public class LoopRandomOperation class="kw">extends SequenceBrushOperation {
class="kw">public class="kw">static class="kw">final int MAX_REPETITIONS = 100;
class="kw">public class="kw">static class="kw">final int IDLE_STATE = -1;
class="kw">public class="kw">static class="kw">final BuilderCodec<LoopRandomOperation> CODEC = BuilderCodec.builder(LoopRandomOperation.class, LoopRandomOperation::new)
.append(new KeyedCodec<>("StoredIndexName", Codec.STRING), (var0, var1) -> var0.indexNameArg = var1, var0 -> var0.indexNameArg)
.documentation("The name of the previously stored index to begin the loop at. Note: This can only be an index previous to the current.")
.add()
.<PairCodec.IntegerPair>append(
new KeyedCodec<>("RangeOfAdditionalRepetitions", PairCodec.IntegerPair.CODEC),
(var0, var1) -> var0.repetitionsArg = var1.toPair(),
var0 -> PairCodec.IntegerPair.fromPair(var0.repetitionsArg)
)
.documentation(
"The minimum and maximum of a range, randomly choosing the amount of additional times to repeat the loop after the initial, normal execution"
)
.add()
.documentation("Loop the execution of instructions a random amount of times")
.build();
@Nonnull
class="kw">public String indexNameArg = "Undefined";
@Nonnull
class="kw">public Pair<Integer, Integer> repetitionsArg = Pair.of(1, 1);
class="kw">private int repetitionsRemaining = -1;
class="kw">public LoopRandomOperation() {
super("Loop Operations Random Amount", "Loop the execution of instructions a random amount of times", false);
}
@Override
class="kw">public void resetInternalState() {
this.repetitionsRemaining = -1;
}
@Override
class="kw">public void modifyBrushConfig(
@Nonnull Ref<EntityStore> var1, @Nonnull BrushConfig var2, @Nonnull BrushConfigCommandExecutor var3, @Nonnull ComponentAccessor<EntityStore> var4
) {
if (this.repetitionsRemaining == -1) {
int var5 = this.randomlyChooseRepetitionsAmount();
if (var5 > 100) {
var2.setErrorFlag("Cannot have more than 100 repetitions");
class="kw">return;
}
this.repetitionsRemaining = var5;
}
if (this.repetitionsRemaining == 0) {
this.repetitionsRemaining = -1;
} else {
this.repetitionsRemaining--;
var3.loadOperatingIndex(this.indexNameArg, false);
}
}
class="kw">private int randomlyChooseRepetitionsAmount() {
class="kw">return ((Integer)this.repetitionsArg.left()).equals(this.repetitionsArg.right())
? (Integer)this.repetitionsArg.left()
: ThreadLocalRandom.current().nextInt((Integer)this.repetitionsArg.left(), (Integer)this.repetitionsArg.right() + 1);
}
}