ScatterOperation class
Пакет: com.hypixel.hytale.builtin.buildertools.tooloperations
Файл: com/hypixel/hytale/builtin/buildertools/tooloperations/ScatterOperation.java
extends: ToolOperation
Поля (2)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
BlockTypeAssetMap<String, BlockType> |
assetMap |
|
int |
var4 |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
|
super super(var1, var4, var5) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.buildertools.tooloperations;
class="kw">import com.hypixel.hytale.assetstore.map.BlockTypeAssetMap;
class="kw">import com.hypixel.hytale.builtin.buildertools.utils.Material;
class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.protocol.packets.buildertools.BuilderToolOnUseInteraction;
class="kw">import com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType;
class="kw">import com.hypixel.hytale.server.core.entity.entities.Player;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;
class="kw">public class ScatterOperation class="kw">extends ToolOperation {
class="kw">private class="kw">final BlockTypeAssetMap<String, BlockType> assetMap = BlockType.getAssetMap();
class="kw">public ScatterOperation(
@Nonnull Ref<EntityStore> var1,
@Nonnull Player var2,
@Nonnull PlayerRef var3,
@Nonnull BuilderToolOnUseInteraction var4,
@Nonnull ComponentAccessor<EntityStore> var5
) {
super(var1, var4, var5);
}
@Override
class="kw">protected boolean executeBlock(int var1, int var2, int var3) {
int var4 = this.edit.getBlock(var1, var2, var3);
if (var4 <= 0
&& this.builderState.isAsideBlock(this.edit.getAccessor(), var1, var2, var3)
&& this.assetMap.getAsset(this.edit.getBlock(var1, var2 - 1, var3)).getFlags().isStackable
&& this.random.nextInt(100) <= this.density) {
this.edit.setMaterialWithFiller(var1, var2, var3, Material.block(this.pattern.nextBlock(this.random)));
}
class="kw">return true;
}
}