SmootherOperation class
Пакет: com.hypixel.hytale.builtin.buildertools.tooloperations
Файл: com/hypixel/hytale/builtin/buildertools/tooloperations/SmootherOperation.java
extends: ToolOperation
Поля (5)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
float |
strength |
|
int |
var4 |
|
boolean |
var5 |
|
BuilderToolsPlugin.BuilderState.SmoothSampleData |
var5 |
|
int |
var6 |
Методы (3)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
if if(var5.solidStrength > this.strength) |
|
|
if if(var4 != var5.solidBlock) |
abstract |
|
super super(var1, var3, var4) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.buildertools.tooloperations;
class="kw">import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
class="kw">import com.hypixel.hytale.builtin.buildertools.utils.Material;
class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.protocol.packets.buildertools.BuilderToolOnUseInteraction;
class="kw">import com.hypixel.hytale.server.core.entity.entities.Player;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;
class="kw">public class SmootherOperation class="kw">extends ToolOperation {
class="kw">private class="kw">final float strength;
class="kw">public SmootherOperation(
@Nonnull Ref<EntityStore> var1, @Nonnull Player var2, @Nonnull BuilderToolOnUseInteraction var3, @Nonnull ComponentAccessor<EntityStore> var4
) {
super(var1, var3, var4);
boolean var5 = var3.type == InteractionType.Primary;
int var6 = var5 ? (Integer)this.args.tool().get("RemoveStrength") : (Integer)this.args.tool().get("AddStrength");
this.strength = 1.0F + (var5 ? var6 : -var6) * 0.01F;
}
@Override
class="kw">protected boolean executeBlock(int var1, int var2, int var3) {
int var4 = this.edit.getBlock(var1, var2, var3);
BuilderToolsPlugin.BuilderState.SmoothSampleData var5 = this.builderState.getBlocksSmoothData(this.edit.getAccessor(), var1, var2, var3);
if (var5.solidStrength > this.strength) {
if (var4 != var5.solidBlock) {
this.edit.setMaterialWithFiller(var1, var2, var3, Material.block(var5.solidBlock));
}
} else if (var4 != var5.fillerBlock) {
this.edit.setMaterialWithFiller(var1, var2, var3, Material.block(var5.fillerBlock));
}
class="kw">return true;
}
}