SmootherOperation class

Пакет: com.hypixel.hytale.builtin.buildertools.tooloperations

Файл: com/hypixel/hytale/builtin/buildertools/tooloperations/SmootherOperation.java

extends: ToolOperation

Поля (5)

МодификаторыТипИмя
final float strength
int var4
boolean var5
BuilderToolsPlugin.BuilderState.SmoothSampleData var5
int var6

Методы (3)

МодификаторыВозвратСигнатура
if if(var5.solidStrength > this.strength)
if if(var4 != var5.solidBlock)
abstract super super(var1, var3, var4)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.buildertools.tooloperations;

class="kw">import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
class="kw">import com.hypixel.hytale.builtin.buildertools.utils.Material;
class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.protocol.packets.buildertools.BuilderToolOnUseInteraction;
class="kw">import com.hypixel.hytale.server.core.entity.entities.Player;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;

class="kw">public class SmootherOperation class="kw">extends ToolOperation {
   class="kw">private class="kw">final float strength;

   class="kw">public SmootherOperation(
      @Nonnull Ref<EntityStore> var1, @Nonnull Player var2, @Nonnull BuilderToolOnUseInteraction var3, @Nonnull ComponentAccessor<EntityStore> var4
   ) {
      super(var1, var3, var4);
      boolean var5 = var3.type == InteractionType.Primary;
      int var6 = var5 ? (Integer)this.args.tool().get("RemoveStrength") : (Integer)this.args.tool().get("AddStrength");
      this.strength = 1.0F + (var5 ? var6 : -var6) * 0.01F;
   }

   @Override
   class="kw">protected boolean executeBlock(int var1, int var2, int var3) {
      int var4 = this.edit.getBlock(var1, var2, var3);
      BuilderToolsPlugin.BuilderState.SmoothSampleData var5 = this.builderState.getBlocksSmoothData(this.edit.getAccessor(), var1, var2, var3);
      if (var5.solidStrength > this.strength) {
         if (var4 != var5.solidBlock) {
            this.edit.setMaterialWithFiller(var1, var2, var3, Material.block(var5.solidBlock));
         }
      } else if (var4 != var5.fillerBlock) {
         this.edit.setMaterialWithFiller(var1, var2, var3, Material.block(var5.fillerBlock));
      }

      class="kw">return true;
   }
}