StatConfig class

Пакет: com.hypixel.hytale.builtin.deployables.config

Файл: com/hypixel/hytale/builtin/deployables/config/DeployableConfig.java

Поля (3)

МодификаторыТипИмя
private static final BuilderCodec<DeployableConfig.StatConfig> CODEC
private float initial
private float max

Методы (2)

МодификаторыВозвратСигнатура
public float getInitialpublic float getInitial()
public float getMaxpublic float getMax()

Исходный код

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class="kw">package com.hypixel.hytale.builtin.deployables.config;

class="kw">import com.hypixel.hytale.builtin.deployables.DeployablesUtils;
class="kw">import com.hypixel.hytale.builtin.deployables.component.DeployableComponent;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.codecs.map.MapCodec;
class="kw">import com.hypixel.hytale.codec.lookup.CodecMapCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.component.ArchetypeChunk;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.protocol.AnimationSlot;
class="kw">import com.hypixel.hytale.server.core.asset.type.model.config.Model;
class="kw">import com.hypixel.hytale.server.core.asset.type.model.config.ModelAsset;
class="kw">import com.hypixel.hytale.server.core.asset.type.model.config.ModelParticle;
class="kw">import com.hypixel.hytale.server.core.asset.type.soundevent.config.SoundEvent;
class="kw">import com.hypixel.hytale.server.core.asset.type.soundevent.validator.SoundEventValidators;
class="kw">import com.hypixel.hytale.server.core.io.NetworkSerializable;
class="kw">import com.hypixel.hytale.server.core.modules.entity.hitboxcollision.HitboxCollisionConfig;
class="kw">import com.hypixel.hytale.server.core.modules.entity.tracker.NetworkId;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
class="kw">import java.util.Map;
class="kw">import javax.annotation.Nonnull;

class="kw">public class="kw">abstract class DeployableConfig class="kw">implements NetworkSerializable<com.hypixel.hytale.protocol.DeployableConfig> {
   @Nonnull
   class="kw">public class="kw">static class="kw">final CodecMapCodec<DeployableConfig> CODEC = new CodecMapCodec<>("Type");
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<DeployableConfig> BASE_CODEC = BuilderCodec.abstractBuilder(DeployableConfig.class)
      .appendInherited(new KeyedCodec<>("Id", Codec.STRING), (var0, var1) -> var0.id = var1, var0 -> var0.id, (var0, var1) -> var0.id = var1.id)
      .documentation("Used to identify this deployable for uses such as MaxLiveCount")
      .add()
      .<Integer>appendInherited(
         new KeyedCodec<>("MaxLiveCount", Codec.INTEGER),
         (var0, var1) -> var0.maxLiveCount = var1,
         var0 -> var0.maxLiveCount,
         (var0, var1) -> var0.maxLiveCount = var1.maxLiveCount
      )
      .documentation("The maximum amount of this deployable that can be live at once")
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("Model", Codec.STRING), (var0, var1) -> var0.model = var1, var0 -> var0.model, (var0, var1) -> var0.model = var1.model
      )
      .addValidator(Validators.nonNull())
      .addValidator(ModelAsset.VALIDATOR_CACHE.getValidator())
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("ModelPreview", Codec.STRING),
         (var0, var1) -> var0.modelPreview = var1,
         var0 -> var0.modelPreview,
         (var0, var1) -> var0.modelPreview = var1.modelPreview
      )
      .addValidator(ModelAsset.VALIDATOR_CACHE.getValidator())
      .add()
      .appendInherited(
         new KeyedCodec<>("ModelScale", Codec.FLOAT),
         (var0, var1) -> var0.modelScale = var1,
         var0 -> var0.modelScale,
         (var0, var1) -> var0.modelScale = var1.modelScale
      )
      .add()
      .<Float>appendInherited(
         new KeyedCodec<>("LiveDuration", Codec.FLOAT),
         (var0, var1) -> var0.liveDuration = var1,
         var0 -> var0.liveDuration,
         (var0, var1) -> var0.liveDuration = var1.liveDuration
      )
      .documentation("The duration of the lifetime of the deployable in seconds")
      .add()
      .<Boolean>appendInherited(
         new KeyedCodec<>("Invulnerable", Codec.BOOLEAN),
         (var0, var1) -> var0.invulnerable = var1,
         var0 -> var0.invulnerable,
         (var0, var1) -> var0.invulnerable = var1.invulnerable
      )
      .documentation("Whether this deployable is invulnerable to damage or not")
      .add()
      .<Map>appendInherited(
         new KeyedCodec<>("Stats", new MapCodec<>(DeployableConfig.StatConfig.CODEC, Object2ObjectOpenHashMap::new)),
         (var0, var1) -> var0.statValues = var1,
         var0 -> var0.statValues,
         (var0, var1) -> var0.statValues = var1.statValues
      )
      .documentation("The class="kw">default stat configuration for the deployable")
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("DeploySoundEventId", Codec.STRING),
         (var0, var1) -> var0.deploySoundEventId = var1,
         var0 -> var0.deploySoundEventId,
         (var0, var1) -> var0.deploySoundEventId = var1.deploySoundEventId
      )
      .documentation("The ID of the sound to play upon deployment (at deployment location)")
      .addValidator(SoundEventValidators.ONESHOT)
      .addValidator(SoundEventValidators.MONO)
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("DespawnSoundEventId", Codec.STRING),
         (var0, var1) -> var0.despawnSoundEventId = var1,
         var0 -> var0.despawnSoundEventId,
         (var0, var1) -> var0.despawnSoundEventId = var1.despawnSoundEventId
      )
      .documentation("The ID of the sound to play when despawning")
      .addValidator(SoundEventValidators.ONESHOT)
      .addValidator(SoundEventValidators.MONO)
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("DieSoundEventId", Codec.STRING),
         (var0, var1) -> var0.dieSoundEventId = var1,
         var0 -> var0.dieSoundEventId,
         (var0, var1) -> var0.dieSoundEventId = var1.dieSoundEventId
      )
      .documentation("The ID of the sound to play when despawning due to death")
      .addValidator(SoundEventValidators.ONESHOT)
      .addValidator(SoundEventValidators.MONO)
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("AmbientSoundEventId", Codec.STRING),
         (var0, var1) -> var0.ambientSoundEventId = var1,
         var0 -> var0.ambientSoundEventId,
         (var0, var1) -> var0.ambientSoundEventId = var1.ambientSoundEventId
      )
      .documentation("The ID of the sound to play ambiently from the deployable while it's in the world")
      .addValidator(SoundEventValidators.LOOPING)
      .addValidator(SoundEventValidators.MONO)
      .add()
      .<ModelParticle[]>appendInherited(
         new KeyedCodec<>("SpawnParticles", ModelParticle.ARRAY_CODEC),
         (var0, var1) -> var0.spawnParticles = var1,
         var0 -> var0.spawnParticles,
         (var0, var1) -> var0.spawnParticles = var1.spawnParticles
      )
      .documentation("A collection of model particles to play when this deployable is spawned.")
      .add()
      .<ModelParticle[]>appendInherited(
         new KeyedCodec<>("DespawnParticles", ModelParticle.ARRAY_CODEC),
         (var0, var1) -> var0.despawnParticles = var1,
         var0 -> var0.despawnParticles,
         (var0, var1) -> var0.despawnParticles = var1.despawnParticles
      )
      .documentation("A collection of model particles to play when this deployable is despawned.")
      .add()
      .<Boolean>appendInherited(
         new KeyedCodec<>("DebugVisuals", Codec.BOOLEAN),
         (var0, var1) -> var0.debugVisuals = var1,
         var0 -> var0.debugVisuals,
         (var0, var1) -> var0.debugVisuals = var1.debugVisuals
      )
      .documentation("Whether or not to display debug visuals.")
      .add()
      .<Boolean>appendInherited(
         new KeyedCodec<>("AllowPlaceOnWalls", Codec.BOOLEAN),
         (var0, var1) -> var0.allowPlaceOnWalls = var1,
         var0 -> var0.allowPlaceOnWalls,
         (var0, var1) -> var0.allowPlaceOnWalls = var1.allowPlaceOnWalls
      )
      .documentation("Whether or not this deployable can be placed on walls.")
      .add()
      .<Boolean>appendInherited(
         new KeyedCodec<>("WireframeDebugVisuals", Codec.BOOLEAN),
         (var0, var1) -> var0.wireframeDebugVisuals = var1,
         var0 -> var0.wireframeDebugVisuals,
         (var0, var1) -> var0.wireframeDebugVisuals = var1.wireframeDebugVisuals
      )
      .documentation("Whether debug visuals will be wireframe or have color.")
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("HitboxCollisionConfig", Codec.STRING),
         (var0, var1) -> var0.hitboxCollisionConfigId = var1,
         var0 -> var0.hitboxCollisionConfigId,
         (var0, var1) -> var0.hitboxCollisionConfigId = var1.hitboxCollisionConfigId
      )
      .documentation("The HitboxCollision config to apply to the deployable.")
      .addValidator(HitboxCollisionConfig.VALIDATOR_CACHE.getValidator())
      .add()
      .<Boolean>appendInherited(
         new KeyedCodec<>("CountTowardsGlobalLimit", Codec.BOOLEAN),
         (var0, var1) -> var0.countTowardsGlobalLimit = var1,
         var0 -> var0.countTowardsGlobalLimit,
         (var0, var1) -> var0.countTowardsGlobalLimit = var1.countTowardsGlobalLimit
      )
      .documentation("Whether or not this deployable counts towards global deployable limit")
      .add()
      .afterDecode(DeployableConfig::processConfig)
      .build();
   class="kw">protected Map<String, DeployableConfig.StatConfig> statValues;
   class="kw">protected String deploySoundEventId;
   class="kw">protected String despawnSoundEventId;
   class="kw">protected String dieSoundEventId;
   class="kw">protected String ambientSoundEventId;
   class="kw">protected ModelParticle[] spawnParticles;
   class="kw">protected ModelParticle[] despawnParticles;
   class="kw">protected class="kw">transient int deploySoundEventIndex = 0;
   class="kw">protected class="kw">transient int despawnSoundEventIndex = 0;
   class="kw">protected class="kw">transient int dieSoundEventIndex = 0;
   class="kw">protected class="kw">transient int ambientSoundEventIndex = 0;
   class="kw">protected Model generatedModel;
   class="kw">protected Model generatedModelPreview;
   class="kw">protected String hitboxCollisionConfigId;
   class="kw">protected int hitboxCollisionConfigIndex = -1;
   class="kw">private String id;
   class="kw">private int maxLiveCount = Integer.MAX_VALUE;
   class="kw">private String model;
   class="kw">private String modelPreview;
   class="kw">private float modelScale = 1.0F;
   class="kw">private float liveDuration = 1.0F;
   class="kw">private boolean invulnerable;
   class="kw">private boolean debugVisuals;
   class="kw">private boolean allowPlaceOnWalls;
   class="kw">private boolean wireframeDebugVisuals;
   class="kw">private boolean countTowardsGlobalLimit = true;

   class="kw">protected DeployableConfig() {
   }

   class="kw">private class="kw">static void processConfig(@Nonnull DeployableConfig var0) {
      if (var0.deploySoundEventId != null) {
         var0.deploySoundEventIndex = SoundEvent.getAssetMap().getIndex(var0.deploySoundEventId);
      }

      if (var0.despawnSoundEventId != null) {
         var0.despawnSoundEventIndex = SoundEvent.getAssetMap().getIndex(var0.despawnSoundEventId);
      }

      if (var0.dieSoundEventId != null) {
         var0.dieSoundEventIndex = SoundEvent.getAssetMap().getIndex(var0.dieSoundEventId);
      }

      if (var0.ambientSoundEventId != null) {
         var0.ambientSoundEventIndex = SoundEvent.getAssetMap().getIndex(var0.ambientSoundEventId);
      }

      if (var0.generatedModel != null) {
         var0.generatedModel = Model.createScaledModel(ModelAsset.getAssetMap().getAsset(var0.model), var0.modelScale);
      }

      if (var0.generatedModelPreview != null) {
         var0.generatedModelPreview = Model.createScaledModel(ModelAsset.getAssetMap().getAsset(var0.modelPreview), var0.modelScale);
      }

      if (var0.hitboxCollisionConfigId != null) {
         var0.hitboxCollisionConfigIndex = HitboxCollisionConfig.getAssetMap().getIndexOrDefault(var0.hitboxCollisionConfigId, -1);
      }
   }

   class="kw">protected class="kw">static void playAnimation(@Nonnull Store<EntityStore> var0, @Nonnull Ref<EntityStore> var1, @Nonnull DeployableConfig var2, @Nonnull String var3) {
      NetworkId var4 = var0.getComponent(var1, NetworkId.getComponentType());
      if (var4 != null) {
         DeployablesUtils.playAnimation(var0, var4.getId(), var1, var2, AnimationSlot.Action, null, var3);
      }
   }

   class="kw">protected class="kw">static void stopAnimation(@Nonnull Store<EntityStore> var0, @Nonnull ArchetypeChunk<EntityStore> var1, int var2) {
      Ref var3 = var1.getReferenceTo(var2);
      if (var3.isValid()) {
         NetworkId var4 = var1.getComponent(var2, NetworkId.getComponentType());
         if (var4 != null) {
            DeployablesUtils.stopAnimation(var0, var4.getId(), var3, AnimationSlot.Action);
         }
      }
   }

   class="kw">public Model getModel() {
      if (this.generatedModel != null) {
         class="kw">return this.generatedModel;
      }

      this.generatedModel = Model.createScaledModel(ModelAsset.getAssetMap().getAsset(this.model), this.modelScale);
      class="kw">return this.generatedModel;
   }

   class="kw">public Model getModelPreview() {
      if (this.modelPreview == null) {
         class="kw">return null;
      }

      if (this.generatedModelPreview != null) {
         class="kw">return this.generatedModelPreview;
      }

      this.generatedModelPreview = Model.createScaledModel(ModelAsset.getAssetMap().getAsset(this.modelPreview), this.modelScale);
      class="kw">return this.generatedModelPreview;
   }

   class="kw">public int getHitboxCollisionConfigIndex() {
      class="kw">return this.hitboxCollisionConfigIndex;
   }

   class="kw">public long getLiveDurationInMillis() {
      class="kw">return (long)(this.liveDuration * 1000.0F);
   }

   class="kw">public float getLiveDuration() {
      class="kw">return this.liveDuration;
   }

   class="kw">public String getId() {
      class="kw">return this.id;
   }

   class="kw">public int getMaxLiveCount() {
      class="kw">return this.maxLiveCount;
   }

   class="kw">public boolean getInvulnerable() {
      class="kw">return this.invulnerable;
   }

   class="kw">public Map<String, DeployableConfig.StatConfig> getStatValues() {
      class="kw">return this.statValues;
   }

   class="kw">public int getDespawnSoundEventIndex() {
      class="kw">return this.despawnSoundEventIndex;
   }

   class="kw">public int getDeploySoundEventIndex() {
      class="kw">return this.deploySoundEventIndex;
   }

   class="kw">public int getDieSoundEventIndex() {
      class="kw">return this.dieSoundEventIndex;
   }

   class="kw">public int getAmbientSoundEventIndex() {
      class="kw">return this.ambientSoundEventIndex;
   }

   class="kw">public ModelParticle[] getSpawnParticles() {
      class="kw">return this.spawnParticles;
   }

   class="kw">public ModelParticle[] getDespawnParticles() {
      class="kw">return this.despawnParticles;
   }

   class="kw">public boolean getDebugVisuals() {
      class="kw">return this.debugVisuals;
   }

   class="kw">public boolean getAllowPlaceOnWalls() {
      class="kw">return this.allowPlaceOnWalls;
   }

   class="kw">public boolean getWireframeDebugVisuals() {
      class="kw">return this.wireframeDebugVisuals;
   }

   class="kw">public boolean getCountTowardsGlobalLimit() {
      class="kw">return this.countTowardsGlobalLimit;
   }

   class="kw">public void tick(
      @Nonnull DeployableComponent var1,
      float var2,
      int var3,
      @Nonnull ArchetypeChunk<EntityStore> var4,
      @Nonnull Store<EntityStore> var5,
      @Nonnull CommandBuffer<EntityStore> var6
   ) {
   }

   class="kw">public void firstTick(
      @Nonnull DeployableComponent var1,
      float var2,
      int var3,
      @Nonnull ArchetypeChunk<EntityStore> var4,
      @Nonnull Store<EntityStore> var5,
      @Nonnull CommandBuffer<EntityStore> var6
   ) {
   }

   @Nonnull
   class="kw">public com.hypixel.hytale.protocol.DeployableConfig toPacket() {
      com.hypixel.hytale.protocol.DeployableConfig var1 = new com.hypixel.hytale.protocol.DeployableConfig();
      var1.model = this.getModel().toPacket();
      if (this.modelPreview != null) {
         var1.modelPreview = this.getModelPreview().toPacket();
      }

      var1.allowPlaceOnWalls = this.allowPlaceOnWalls;
      class="kw">return var1;
   }

   @Override
   class="kw">public String toString() {
      class="kw">return "DeployableConfig{}";
   }

   class="kw">public class="kw">static class StatConfig {
      @Nonnull
      class="kw">private class="kw">static class="kw">final BuilderCodec<DeployableConfig.StatConfig> CODEC = BuilderCodec.builder(
            DeployableConfig.StatConfig.class, DeployableConfig.StatConfig::new
         )
         .documentation("Initial and maximum values for a stat.")
         .<Float>append(new KeyedCodec<>("Max", Codec.FLOAT), (var0, var1) -> var0.max = var1, var0 -> var0.max)
         .addValidator(Validators.nonNull())
         .addValidator(Validators.greaterThan(0.0F))
         .documentation("The maximum value for the stat.")
         .add()
         .<Float>append(new KeyedCodec<>("Initial", Codec.FLOAT), (var0, var1) -> var0.initial = var1, var0 -> var0.initial)
         .documentation("The initial value for the stat. If omitted, will be set to max.")
         .add()
         .build();
      class="kw">private float max;
      class="kw">private float initial = Float.MAX_VALUE;

      class="kw">private StatConfig() {
      }

      class="kw">public float getMax() {
         class="kw">return this.max;
      }

      class="kw">public float getInitial() {
         class="kw">return this.initial;
      }
   }
}