GameFlagConditionInteraction class

Пакет: com.hypixel.hytale.builtin.gameflags

Файл: com/hypixel/hytale/builtin/gameflags/GameFlagConditionInteraction.java

extends: SimpleInstantInteraction

Поля (3)

МодификаторыТипИмя
final BuilderCodec<GameFlagConditionInteraction> CODEC
int var4
boolean var5

Исходный код

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class="kw">package com.hypixel.hytale.builtin.gameflags;

class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.protocol.WaitForDataFrom;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import javax.annotation.Nonnull;

class="kw">public class GameFlagConditionInteraction class="kw">extends SimpleInstantInteraction {
   class="kw">public class="kw">static class="kw">final BuilderCodec<GameFlagConditionInteraction> CODEC = BuilderCodec.builder(
         GameFlagConditionInteraction.class, GameFlagConditionInteraction::new, SimpleInstantInteraction.CODEC
      )
      .documentation("An interaction that is successful while the given game flag is at least (or exactly) the given level.")
      .<String>appendInherited(new KeyedCodec<>("Key", Codec.STRING), (var0, var1) -> var0.key = var1, var0 -> var0.key, (var0, var1) -> var0.key = var1.key)
      .addValidator(Validators.nonNull())
      .add()
      .appendInherited(new KeyedCodec<>("Level", Codec.INTEGER), (var0, var1) -> var0.level = var1, var0 -> var0.level, (var0, var1) -> var0.level = var1.level)
      .add()
      .<Boolean>appendInherited(
         new KeyedCodec<>("Exact", Codec.BOOLEAN), (var0, var1) -> var0.exact = var1, var0 -> var0.exact, (var0, var1) -> var0.exact = var1.exact
      )
      .documentation("Whether the flag must equal the level instead of being at least the level.")
      .add()
      .build();
   class="kw">private String key;
   class="kw">private int level = 1;
   class="kw">private boolean exact = false;

   class="kw">public GameFlagConditionInteraction() {
   }

   @Override
   class="kw">protected void firstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
      int var4 = GameFlagsResource.get().getLevel(this.key);
      boolean var5 = this.exact ? var4 == this.level : var4 >= this.level;
      var2.getState().state = var5 ? InteractionState.Finished : InteractionState.Failed;
   }

   @Nonnull
   @Override
   class="kw">public WaitForDataFrom getWaitForDataFrom() {
      class="kw">return WaitForDataFrom.Server;
   }
}