GameFlagConditionInteraction class
Пакет: com.hypixel.hytale.builtin.gameflags
Файл: com/hypixel/hytale/builtin/gameflags/GameFlagConditionInteraction.java
extends: SimpleInstantInteraction
Поля (3)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
BuilderCodec<GameFlagConditionInteraction> |
CODEC |
|
int |
var4 |
|
boolean |
var5 |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.gameflags;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.protocol.WaitForDataFrom;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import javax.annotation.Nonnull;
class="kw">public class GameFlagConditionInteraction class="kw">extends SimpleInstantInteraction {
class="kw">public class="kw">static class="kw">final BuilderCodec<GameFlagConditionInteraction> CODEC = BuilderCodec.builder(
GameFlagConditionInteraction.class, GameFlagConditionInteraction::new, SimpleInstantInteraction.CODEC
)
.documentation("An interaction that is successful while the given game flag is at least (or exactly) the given level.")
.<String>appendInherited(new KeyedCodec<>("Key", Codec.STRING), (var0, var1) -> var0.key = var1, var0 -> var0.key, (var0, var1) -> var0.key = var1.key)
.addValidator(Validators.nonNull())
.add()
.appendInherited(new KeyedCodec<>("Level", Codec.INTEGER), (var0, var1) -> var0.level = var1, var0 -> var0.level, (var0, var1) -> var0.level = var1.level)
.add()
.<Boolean>appendInherited(
new KeyedCodec<>("Exact", Codec.BOOLEAN), (var0, var1) -> var0.exact = var1, var0 -> var0.exact, (var0, var1) -> var0.exact = var1.exact
)
.documentation("Whether the flag must equal the level instead of being at least the level.")
.add()
.build();
class="kw">private String key;
class="kw">private int level = 1;
class="kw">private boolean exact = false;
class="kw">public GameFlagConditionInteraction() {
}
@Override
class="kw">protected void firstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
int var4 = GameFlagsResource.get().getLevel(this.key);
boolean var5 = this.exact ? var4 == this.level : var4 >= this.level;
var2.getState().state = var5 ? InteractionState.Finished : InteractionState.Failed;
}
@Nonnull
@Override
class="kw">public WaitForDataFrom getWaitForDataFrom() {
class="kw">return WaitForDataFrom.Server;
}
}