SetGameFlagInteraction class

Пакет: com.hypixel.hytale.builtin.gameflags

Файл: com/hypixel/hytale/builtin/gameflags/SetGameFlagInteraction.java

extends: SimpleInstantInteraction

Поля (2)

МодификаторыТипИмя
final BuilderCodec<SetGameFlagInteraction> CODEC
GameFlagsResource var4

Методы (1)

МодификаторыВозвратСигнатура
if if(this.raise)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.gameflags;

class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.protocol.WaitForDataFrom;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import javax.annotation.Nonnull;

class="kw">public class SetGameFlagInteraction class="kw">extends SimpleInstantInteraction {
   class="kw">public class="kw">static class="kw">final BuilderCodec<SetGameFlagInteraction> CODEC = BuilderCodec.builder(
         SetGameFlagInteraction.class, SetGameFlagInteraction::new, SimpleInstantInteraction.CODEC
      )
      .documentation("An interaction that writes the given game flag.")
      .<String>appendInherited(new KeyedCodec<>("Key", Codec.STRING), (var0, var1) -> var0.key = var1, var0 -> var0.key, (var0, var1) -> var0.key = var1.key)
      .addValidator(Validators.nonNull())
      .add()
      .appendInherited(new KeyedCodec<>("Value", Codec.INTEGER), (var0, var1) -> var0.value = var1, var0 -> var0.value, (var0, var1) -> var0.value = var1.value)
      .add()
      .<Boolean>appendInherited(
         new KeyedCodec<>("Raise", Codec.BOOLEAN), (var0, var1) -> var0.raise = var1, var0 -> var0.raise, (var0, var1) -> var0.raise = var1.raise
      )
      .documentation("Whether to only ever raise the flag instead of overwriting it.")
      .add()
      .build();
   class="kw">private String key;
   class="kw">private int value = 1;
   class="kw">private boolean raise = false;

   class="kw">public SetGameFlagInteraction() {
   }

   @Override
   class="kw">protected void firstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
      GameFlagsResource var4 = GameFlagsResource.get();
      if (this.raise) {
         var4.raise(this.key, this.value);
      } else {
         var4.set(this.key, this.value);
      }

      GameFlagsResource.flush();
      var2.getState().state = InteractionState.Finished;
   }

   @Nonnull
   @Override
   class="kw">public WaitForDataFrom getWaitForDataFrom() {
      class="kw">return WaitForDataFrom.Server;
   }
}