SettingsAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/SettingsAsset.java
implements: JsonAssetWithMap<String, DefaultAssetMap<String, SettingsAsset>>
Методы (6)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
double |
getBufferCapacityFactordouble getBufferCapacityFactor() |
public |
String |
getIdString getId() |
static |
int |
getSampleBitsint getSampleBits(int var0) |
public |
double |
getTargetPlayerCountdouble getTargetPlayerCount() |
public |
double |
getTargetViewDistancedouble getTargetViewDistance() |
|
return |
switchreturn switch(var0) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets;
class="kw">import com.hypixel.hytale.assetstore.AssetExtraInfo;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
class="kw">import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
class="kw">import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.plugin.HytaleGenerator;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import java.util.List;
class="kw">import javax.annotation.Nonnull;
class="kw">public class SettingsAsset class="kw">implements JsonAssetWithMap<String, DefaultAssetMap<String, SettingsAsset>> {
@Nonnull
class="kw">public class="kw">static class="kw">final AssetBuilderCodec<String, SettingsAsset> CODEC = AssetBuilderCodec.builder(
SettingsAsset.class,
SettingsAsset::new,
Codec.STRING,
(var0, var1) -> var0.id = var1,
var0 -> var0.id,
(var0, var1) -> var0.data = var1,
var0 -> var0.data
)
.append(
new KeyedCodec<>("StatsCheckpoints", new ArrayCodec<>(Codec.INTEGER, Integer[]::new), true),
(var0, var1) -> var0.checkpoints = var1,
var0 -> var0.checkpoints
)
.add()
.<Integer>append(new KeyedCodec<>("LowPriorityConcurrency", Codec.INTEGER, true), (var0, var1) -> var0.lowConcurrence = var1, var0 -> var0.lowConcurrence)
.addValidator(Validators.greaterThan(-2))
.add()
.<Integer>append(
new KeyedCodec<>("NormalPriorityConcurrency", Codec.INTEGER, true), (var0, var1) -> var0.normalConcurrency = var1, var0 -> var0.normalConcurrency
)
.addValidator(Validators.greaterThan(-2))
.add()
.<Integer>append(
new KeyedCodec<>("HighPriorityConcurrency", Codec.INTEGER, true), (var0, var1) -> var0.highConcurrency = var1, var0 -> var0.highConcurrency
)
.addValidator(Validators.greaterThan(-2))
.add()
.<Double>append(
new KeyedCodec<>("BufferCapacityFactor", Codec.DOUBLE, true), (var0, var1) -> var0.bufferCapacityFactor = var1, var0 -> var0.bufferCapacityFactor
)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.<Double>append(
new KeyedCodec<>("TargetViewDistance", Codec.DOUBLE, true), (var0, var1) -> var0.targetViewDistance = var1, var0 -> var0.targetViewDistance
)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.<Double>append(new KeyedCodec<>("TargetPlayerCount", Codec.DOUBLE, true), (var0, var1) -> var0.targetPlayerCount = var1, var0 -> var0.targetPlayerCount)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.build();
class="kw">private String id;
class="kw">private AssetExtraInfo.Data data;
class="kw">private Integer[] checkpoints = new Integer[]{1, 100, 500, 1000};
class="kw">private int lowConcurrence = 0;
class="kw">private int normalConcurrency = 0;
class="kw">private int highConcurrency = 0;
class="kw">private double bufferCapacityFactor = 0.1;
class="kw">private double targetViewDistance = 512.0;
class="kw">private double targetPlayerCount = 3.0;
class="kw">public SettingsAsset() {
}
@Nonnull
class="kw">public List<Integer> getStatsCheckpoints() {
class="kw">return List.of(this.checkpoints);
}
@Nonnull
class="kw">public HytaleGenerator.Concurrency getConcurrency() {
class="kw">return new HytaleGenerator.Concurrency(this.lowConcurrence, this.normalConcurrency, this.highConcurrency);
}
class="kw">public double getBufferCapacityFactor() {
class="kw">return this.bufferCapacityFactor;
}
class="kw">public double getTargetViewDistance() {
class="kw">return this.targetViewDistance;
}
class="kw">public double getTargetPlayerCount() {
class="kw">return this.targetPlayerCount;
}
class="kw">public class="kw">static int getSampleBits(int var0) {
class="kw">return class="kw">switch (var0) {
case 2 -> 1;
case 4 -> 2;
case 8 -> 3;
class="kw">default -> 0;
};
}
class="kw">public String getId() {
class="kw">return this.id;
}
}