BiomeAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.biomes
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/biomes/BiomeAsset.java
implements: JsonAssetWithMap<String, DefaultAssetMap<String, BiomeAsset>>, Cleanable
Поля (9)
| Модификаторы | Тип | Имя |
|---|---|---|
|
|
STORE |
|
SimpleBiome |
var10 |
|
PropRuntime |
var15 |
|
MaterialProvider |
var6 |
|
Density |
var7 |
|
EnvironmentProvider |
var8 |
|
|
var8 |
|
TintProvider |
var9 |
|
|
var9 |
Методы (9)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
for for(PropRuntimeAsset var4 : this.propRuntimeAssets) |
|
|
for for(DensityAsset var8 : this.floatingFunctionNodeAssets) |
|
|
for for(PropRuntimeAsset var14 : this.propRuntimeAssets) |
public |
String |
getBiomeNameString getBiomeName() |
public |
String |
getIdString getId() |
|
|
if if(STORE == null) |
|
|
if if(this.environmentProviderAsset != null) |
|
|
if if(this.tintProviderAsset != null) |
public |
void |
setIdvoid setId(@Nonnull String var1) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.biomes;
class="kw">import com.hypixel.hytale.assetstore.AssetExtraInfo;
class="kw">import com.hypixel.hytale.assetstore.AssetKeyValidator;
class="kw">import com.hypixel.hytale.assetstore.AssetRegistry;
class="kw">import com.hypixel.hytale.assetstore.AssetStore;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
class="kw">import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
class="kw">import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.PropRuntime;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.ThreadBridge;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.density.DensityAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.environmentproviders.ConstantEnvironmentProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.environmentproviders.EnvironmentProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.ConstantMaterialProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.MaterialProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.propruntime.PropRuntimeAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.terrains.DensityTerrainAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.terrains.TerrainAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.tintproviders.ConstantTintProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.tintproviders.TintProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.biome.Biome;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.biome.SimpleBiome;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.environmentproviders.EnvironmentProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.material.MaterialCache;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.MaterialProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.referencebundle.ReferenceBundle;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.rng.SeedBox;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.tintproviders.TintProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.workerindexer.WorkerIndexer;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
class="kw">import com.hypixel.hytale.codec.validation.ValidatorCache;
class="kw">import javax.annotation.Nonnull;
class="kw">public class BiomeAsset class="kw">implements JsonAssetWithMap<String, DefaultAssetMap<String, BiomeAsset>>, Cleanable {
@Nonnull
class="kw">public class="kw">static class="kw">final ValidatorCache<String> VALIDATOR_CACHE = new ValidatorCache<>(new AssetKeyValidator<>(BiomeAsset::getAssetStore));
class="kw">private class="kw">static AssetStore<String, BiomeAsset, DefaultAssetMap<String, BiomeAsset>> STORE;
class="kw">public class="kw">static class="kw">final String NAME_KEY = "Name";
@Nonnull
class="kw">public class="kw">static class="kw">final AssetBuilderCodec<String, BiomeAsset> CODEC = AssetBuilderCodec.builder(
BiomeAsset.class, BiomeAsset::new, Codec.STRING, (var0, var1) -> var0.id = var1, var0 -> var0.id, (var0, var1) -> var0.data = var1, var0 -> var0.data
)
.append(new KeyedCodec<>("Terrain", TerrainAsset.CODEC, true), (var0, var1) -> var0.terrainAsset = var1, var0 -> var0.terrainAsset)
.add()
.append(
new KeyedCodec<>("FloatingFunctionNodes", new ArrayCodec<>(DensityAsset.CODEC, DensityAsset[]::new), true),
(var0, var1) -> var0.floatingFunctionNodeAssets = var1,
var0 -> var0.floatingFunctionNodeAssets
)
.add()
.append(new KeyedCodec<>("Name", Codec.STRING, true), (var0, var1) -> var0.biomeName = var1, var0 -> var0.biomeName)
.add()
.append(
new KeyedCodec<>("MaterialProvider", MaterialProviderAsset.CODEC, true),
(var0, var1) -> var0.materialProviderAsset = var1,
var0 -> var0.materialProviderAsset
)
.add()
.append(
new KeyedCodec<>("Props", new ArrayCodec<>(PropRuntimeAsset.CODEC, PropRuntimeAsset[]::new), true),
(var0, var1) -> var0.propRuntimeAssets = var1,
var0 -> var0.propRuntimeAssets
)
.add()
.append(
new KeyedCodec<>("EnvironmentProvider", EnvironmentProviderAsset.CODEC, true),
(var0, var1) -> var0.environmentProviderAsset = var1,
var0 -> var0.environmentProviderAsset
)
.add()
.append(new KeyedCodec<>("TintProvider", TintProviderAsset.CODEC, true), (var0, var1) -> var0.tintProviderAsset = var1, var0 -> var0.tintProviderAsset)
.add()
.build();
class="kw">private String id;
class="kw">private AssetExtraInfo.Data data;
class="kw">private TerrainAsset terrainAsset = new DensityTerrainAsset();
class="kw">private MaterialProviderAsset materialProviderAsset = new ConstantMaterialProviderAsset();
class="kw">private PropRuntimeAsset[] propRuntimeAssets = new PropRuntimeAsset[0];
class="kw">private EnvironmentProviderAsset environmentProviderAsset = new ConstantEnvironmentProviderAsset();
class="kw">private TintProviderAsset tintProviderAsset = new ConstantTintProviderAsset();
class="kw">private String biomeName = "DefaultName";
class="kw">private DensityAsset[] floatingFunctionNodeAssets = new DensityAsset[0];
@Nonnull
class="kw">public class="kw">static AssetStore<String, BiomeAsset, DefaultAssetMap<String, BiomeAsset>> getAssetStore() {
if (STORE == null) {
STORE = AssetRegistry.getAssetStore(BiomeAsset.class);
}
class="kw">return STORE;
}
class="kw">private BiomeAsset() {
}
class="kw">public void setId(@Nonnull String var1) {
this.id = var1;
}
@Override
class="kw">public void cleanUp() {
this.terrainAsset.cleanUp();
this.materialProviderAsset.cleanUp();
for (PropRuntimeAsset var4 : this.propRuntimeAssets) {
var4.cleanUp();
}
this.environmentProviderAsset.cleanUp();
this.tintProviderAsset.cleanUp();
for (DensityAsset var8 : this.floatingFunctionNodeAssets) {
var8.cleanUp();
}
}
@Nonnull
class="kw">public Biome build(
@Nonnull MaterialCache var1, @Nonnull SeedBox var2, @Nonnull ReferenceBundle var3, @Nonnull WorkerIndexer.Id var4, @Nonnull ThreadBridge var5
) {
MaterialProvider var6 = this.materialProviderAsset.build(new MaterialProviderAsset.Argument(var2, var1, var3, var4, var5));
Density var7 = this.terrainAsset.buildDensity(var2, var3, var4, var5);
EnvironmentProvider var8 = EnvironmentProvider.noEnvironmentProvider();
if (this.environmentProviderAsset != null) {
var8 = this.environmentProviderAsset.build(new EnvironmentProviderAsset.Argument(var2, var1, var3, var4, var5));
}
TintProvider var9 = TintProvider.noTintProvider();
if (this.tintProviderAsset != null) {
var9 = this.tintProviderAsset.build(new TintProviderAsset.Argument(var2, var1, var3, var4, var5));
}
SimpleBiome var10 = new SimpleBiome(this.biomeName, var7, var6, var8, var9);
for (PropRuntimeAsset var14 : this.propRuntimeAssets) {
if (!var14.isSkip()) {
PropRuntime var15 = new PropRuntime(var14.getRuntime(), var14.buildPropDistribution(var2, var1, var14.getRuntime(), var3, var4, var5));
var10.addPropFieldTo(var15);
}
}
class="kw">return var10;
}
class="kw">public String getBiomeName() {
class="kw">return this.biomeName;
}
class="kw">public String getId() {
class="kw">return this.id;
}
}