DistanceSCurveAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.curves
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/curves/DistanceSCurveAsset.java
extends: CurveAsset
Поля (5)
| Модификаторы | Тип | Имя |
|---|---|---|
|
Double2DoubleFunction |
var1 |
|
Double2DoubleFunction |
var2 |
|
double |
var3 |
|
double |
var5 |
|
double |
var7 |
Методы (3)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
InterpolatedCurvereturn new InterpolatedCurve(var5, var7, this.transitionSmooth, var1, var2) |
|
|
if if(var1x >= this.range) |
|
|
if if(var1x >= this.range) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.curves;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.math.InterpolatedCurve;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import it.unimi.dsi.fastutil.doubles.Double2DoubleFunction;
class="kw">import javax.annotation.Nonnull;
class="kw">public class DistanceSCurveAsset class="kw">extends CurveAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<DistanceSCurveAsset> CODEC = BuilderCodec.builder(
DistanceSCurveAsset.class, DistanceSCurveAsset::new, CurveAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("ExponentA", Codec.DOUBLE, true), (var0, var1) -> var0.exponentA = var1, var0 -> var0.exponentA)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.<Double>append(new KeyedCodec<>("ExponentB", Codec.DOUBLE, true), (var0, var1) -> var0.exponentB = var1, var0 -> var0.exponentB)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.<Double>append(new KeyedCodec<>("Transition", Codec.DOUBLE, false), (var0, var1) -> var0.transition = var1, var0 -> var0.transition)
.addValidator(Validators.range(0.0, 1.0))
.add()
.<Double>append(new KeyedCodec<>("Range", Codec.DOUBLE, true), (var0, var1) -> var0.range = var1, var0 -> var0.range)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.<Double>append(new KeyedCodec<>("TransitionSmooth", Codec.DOUBLE, false), (var0, var1) -> var0.transitionSmooth = var1, var0 -> var0.transitionSmooth)
.addValidator(Validators.range(0.0, 1.0))
.add()
.build();
class="kw">private double exponentA = 1.0;
class="kw">private double exponentB = 1.0;
class="kw">private double range = 1.0;
class="kw">private double transition = 1.0;
class="kw">private double transitionSmooth = 1.0;
class="kw">public DistanceSCurveAsset() {
}
@Nonnull
@Override
class="kw">public Double2DoubleFunction build() {
Double2DoubleFunction var1 = var1x -> {
if (var1x >= this.range) {
class="kw">return 0.0;
}
var1x /= this.range;
var1x *= -1.0;
class="kw">return Math.pow(++var1x, this.exponentA);
};
Double2DoubleFunction var2 = var1x -> {
if (var1x >= this.range) {
class="kw">return 0.0;
}
var1x /= this.range;
var1x *= -1.0;
class="kw">return Math.pow(++var1x, this.exponentB);
};
double var3 = this.transition * this.range;
double var5 = this.range / 2.0 - var3 / 2.0;
double var7 = var5 + var3;
class="kw">return new InterpolatedCurve(var5, var7, this.transitionSmooth, var1, var2);
}
@Override
class="kw">public void cleanUp() {
}
}