DistanceSCurveAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.curves

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/curves/DistanceSCurveAsset.java

extends: CurveAsset

Поля (5)

МодификаторыТипИмя
Double2DoubleFunction var1
Double2DoubleFunction var2
double var3
double var5
double var7

Методы (3)

МодификаторыВозвратСигнатура
abstract return new InterpolatedCurvereturn new InterpolatedCurve(var5, var7, this.transitionSmooth, var1, var2)
if if(var1x >= this.range)
if if(var1x >= this.range)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.curves;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.math.InterpolatedCurve;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import it.unimi.dsi.fastutil.doubles.Double2DoubleFunction;
class="kw">import javax.annotation.Nonnull;

class="kw">public class DistanceSCurveAsset class="kw">extends CurveAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<DistanceSCurveAsset> CODEC = BuilderCodec.builder(
         DistanceSCurveAsset.class, DistanceSCurveAsset::new, CurveAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("ExponentA", Codec.DOUBLE, true), (var0, var1) -> var0.exponentA = var1, var0 -> var0.exponentA)
      .addValidator(Validators.greaterThanOrEqual(0.0))
      .add()
      .<Double>append(new KeyedCodec<>("ExponentB", Codec.DOUBLE, true), (var0, var1) -> var0.exponentB = var1, var0 -> var0.exponentB)
      .addValidator(Validators.greaterThanOrEqual(0.0))
      .add()
      .<Double>append(new KeyedCodec<>("Transition", Codec.DOUBLE, false), (var0, var1) -> var0.transition = var1, var0 -> var0.transition)
      .addValidator(Validators.range(0.0, 1.0))
      .add()
      .<Double>append(new KeyedCodec<>("Range", Codec.DOUBLE, true), (var0, var1) -> var0.range = var1, var0 -> var0.range)
      .addValidator(Validators.greaterThanOrEqual(0.0))
      .add()
      .<Double>append(new KeyedCodec<>("TransitionSmooth", Codec.DOUBLE, false), (var0, var1) -> var0.transitionSmooth = var1, var0 -> var0.transitionSmooth)
      .addValidator(Validators.range(0.0, 1.0))
      .add()
      .build();
   class="kw">private double exponentA = 1.0;
   class="kw">private double exponentB = 1.0;
   class="kw">private double range = 1.0;
   class="kw">private double transition = 1.0;
   class="kw">private double transitionSmooth = 1.0;

   class="kw">public DistanceSCurveAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Double2DoubleFunction build() {
      Double2DoubleFunction var1 = var1x -> {
         if (var1x >= this.range) {
            class="kw">return 0.0;
         }

         var1x /= this.range;
         var1x *= -1.0;
         class="kw">return Math.pow(++var1x, this.exponentA);
      };
      Double2DoubleFunction var2 = var1x -> {
         if (var1x >= this.range) {
            class="kw">return 0.0;
         }

         var1x /= this.range;
         var1x *= -1.0;
         class="kw">return Math.pow(++var1x, this.exponentB);
      };
      double var3 = this.transition * this.range;
      double var5 = this.range / 2.0 - var3 / 2.0;
      double var7 = var5 + var3;
      class="kw">return new InterpolatedCurve(var5, var7, this.transitionSmooth, var1, var2);
   }

   @Override
   class="kw">public void cleanUp() {
   }
}