SmoothClampCurveAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.curves
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/curves/SmoothClampCurveAsset.java
extends: CurveAsset
Поля (7)
| Модификаторы | Тип | Имя |
|---|---|---|
|
double |
var1 |
|
double |
var10 |
|
double |
var12 |
|
double |
var3 |
|
double |
var5 |
|
Double2DoubleFunction |
var7 |
|
double |
var8 |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
if if(this.curveAsset == null) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.curves;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.math.Calculator;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import it.unimi.dsi.fastutil.doubles.Double2DoubleFunction;
class="kw">import javax.annotation.Nonnull;
class="kw">public class SmoothClampCurveAsset class="kw">extends CurveAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<SmoothClampCurveAsset> CODEC = BuilderCodec.builder(
SmoothClampCurveAsset.class, SmoothClampCurveAsset::new, CurveAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Curve", CurveAsset.CODEC, false), (var0, var1) -> var0.curveAsset = var1, var0 -> var0.curveAsset)
.add()
.append(new KeyedCodec<>("WallA", Codec.DOUBLE, false), (var0, var1) -> var0.wallA = var1, var0 -> var0.wallA)
.add()
.append(new KeyedCodec<>("WallB", Codec.DOUBLE, false), (var0, var1) -> var0.wallB = var1, var0 -> var0.wallB)
.add()
.<Double>append(new KeyedCodec<>("Range", Codec.DOUBLE, false), (var0, var1) -> var0.range = var1, var0 -> var0.range)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.build();
class="kw">private CurveAsset curveAsset = new ConstantCurveAsset();
class="kw">private double wallA = 1.0;
class="kw">private double wallB = -1.0;
class="kw">private double range = 0.0;
class="kw">public SmoothClampCurveAsset() {
}
@Nonnull
@Override
class="kw">public Double2DoubleFunction build() {
double var1 = (this.wallA + this.wallB) / 2.0;
if (this.curveAsset == null) {
class="kw">return var2 -> var1;
}
double var3 = Math.min(this.wallA, this.wallB);
double var5 = Math.max(this.wallA, this.wallB);
Double2DoubleFunction var7 = this.curveAsset.build();
class="kw">return this.range == 0.0 ? var2 -> Calculator.clamp(this.wallA, var7.applyAsDouble(var2), this.wallB) : var6 -> {
double var8 = var7.applyAsDouble(var6);
double var10 = Calculator.smoothMax(this.range, var3, var8);
double var12 = Calculator.smoothMin(this.range, var5, var8);
class="kw">return (var12 + var10) / 2.0;
};
}
@Override
class="kw">public void cleanUp() {
this.curveAsset.cleanUp();
}
}