SmoothClampCurveAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.curves

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/curves/SmoothClampCurveAsset.java

extends: CurveAsset

Поля (7)

МодификаторыТипИмя
double var1
double var10
double var12
double var3
double var5
Double2DoubleFunction var7
double var8

Методы (1)

МодификаторыВозвратСигнатура
if if(this.curveAsset == null)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.curves;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.math.Calculator;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import it.unimi.dsi.fastutil.doubles.Double2DoubleFunction;
class="kw">import javax.annotation.Nonnull;

class="kw">public class SmoothClampCurveAsset class="kw">extends CurveAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<SmoothClampCurveAsset> CODEC = BuilderCodec.builder(
         SmoothClampCurveAsset.class, SmoothClampCurveAsset::new, CurveAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("Curve", CurveAsset.CODEC, false), (var0, var1) -> var0.curveAsset = var1, var0 -> var0.curveAsset)
      .add()
      .append(new KeyedCodec<>("WallA", Codec.DOUBLE, false), (var0, var1) -> var0.wallA = var1, var0 -> var0.wallA)
      .add()
      .append(new KeyedCodec<>("WallB", Codec.DOUBLE, false), (var0, var1) -> var0.wallB = var1, var0 -> var0.wallB)
      .add()
      .<Double>append(new KeyedCodec<>("Range", Codec.DOUBLE, false), (var0, var1) -> var0.range = var1, var0 -> var0.range)
      .addValidator(Validators.greaterThanOrEqual(0.0))
      .add()
      .build();
   class="kw">private CurveAsset curveAsset = new ConstantCurveAsset();
   class="kw">private double wallA = 1.0;
   class="kw">private double wallB = -1.0;
   class="kw">private double range = 0.0;

   class="kw">public SmoothClampCurveAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Double2DoubleFunction build() {
      double var1 = (this.wallA + this.wallB) / 2.0;
      if (this.curveAsset == null) {
         class="kw">return var2 -> var1;
      }

      double var3 = Math.min(this.wallA, this.wallB);
      double var5 = Math.max(this.wallA, this.wallB);
      Double2DoubleFunction var7 = this.curveAsset.build();
      class="kw">return this.range == 0.0 ? var2 -> Calculator.clamp(this.wallA, var7.applyAsDouble(var2), this.wallB) : var6 -> {
         double var8 = var7.applyAsDouble(var6);
         double var10 = Calculator.smoothMax(this.range, var3, var8);
         double var12 = Calculator.smoothMin(this.range, var5, var8);
         class="kw">return (var12 + var10) / 2.0;
      };
   }

   @Override
   class="kw">public void cleanUp() {
      this.curveAsset.cleanUp();
   }
}