SmoothMaxCurveAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.curves

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/curves/SmoothMaxCurveAsset.java

extends: CurveAsset

Поля (2)

МодификаторыТипИмя
Double2DoubleFunction var1
Double2DoubleFunction var2

Методы (1)

МодификаторыВозвратСигнатура
if if(this.curveAAsset != null && this.curveBAsset != null)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.curves;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.math.Calculator;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import it.unimi.dsi.fastutil.doubles.Double2DoubleFunction;
class="kw">import javax.annotation.Nonnull;

class="kw">public class SmoothMaxCurveAsset class="kw">extends CurveAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<SmoothMaxCurveAsset> CODEC = BuilderCodec.builder(
         SmoothMaxCurveAsset.class, SmoothMaxCurveAsset::new, CurveAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("CurveA", CurveAsset.CODEC, true), (var0, var1) -> var0.curveAAsset = var1, var0 -> var0.curveAAsset)
      .add()
      .append(new KeyedCodec<>("CurveB", CurveAsset.CODEC, true), (var0, var1) -> var0.curveBAsset = var1, var0 -> var0.curveBAsset)
      .add()
      .<Double>append(new KeyedCodec<>("Range", Codec.DOUBLE, true), (var0, var1) -> var0.range = var1, var0 -> var0.range)
      .addValidator(Validators.greaterThanOrEqual(0.0))
      .add()
      .build();
   class="kw">private CurveAsset curveAAsset = new ConstantCurveAsset();
   class="kw">private CurveAsset curveBAsset = new ConstantCurveAsset();
   class="kw">private double range = 0.0;

   class="kw">public SmoothMaxCurveAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Double2DoubleFunction build() {
      if (this.curveAAsset != null && this.curveBAsset != null) {
         Double2DoubleFunction var1 = this.curveAAsset.build();
         Double2DoubleFunction var2 = this.curveBAsset.build();
         class="kw">return var3 -> Calculator.smoothMax(this.range, var1.applyAsDouble(var3), var2.applyAsDouble(var3));
      } else {
         class="kw">return var0 -> 0.0;
      }
   }

   @Override
   class="kw">public void cleanUp() {
      this.curveAAsset.cleanUp();
      this.curveBAsset.cleanUp();
   }
}