SmoothMaxCurveAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.curves
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/curves/SmoothMaxCurveAsset.java
extends: CurveAsset
Поля (2)
| Модификаторы | Тип | Имя |
|---|---|---|
|
Double2DoubleFunction |
var1 |
|
Double2DoubleFunction |
var2 |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
if if(this.curveAAsset != null && this.curveBAsset != null) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.curves;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.math.Calculator;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import it.unimi.dsi.fastutil.doubles.Double2DoubleFunction;
class="kw">import javax.annotation.Nonnull;
class="kw">public class SmoothMaxCurveAsset class="kw">extends CurveAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<SmoothMaxCurveAsset> CODEC = BuilderCodec.builder(
SmoothMaxCurveAsset.class, SmoothMaxCurveAsset::new, CurveAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("CurveA", CurveAsset.CODEC, true), (var0, var1) -> var0.curveAAsset = var1, var0 -> var0.curveAAsset)
.add()
.append(new KeyedCodec<>("CurveB", CurveAsset.CODEC, true), (var0, var1) -> var0.curveBAsset = var1, var0 -> var0.curveBAsset)
.add()
.<Double>append(new KeyedCodec<>("Range", Codec.DOUBLE, true), (var0, var1) -> var0.range = var1, var0 -> var0.range)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.build();
class="kw">private CurveAsset curveAAsset = new ConstantCurveAsset();
class="kw">private CurveAsset curveBAsset = new ConstantCurveAsset();
class="kw">private double range = 0.0;
class="kw">public SmoothMaxCurveAsset() {
}
@Nonnull
@Override
class="kw">public Double2DoubleFunction build() {
if (this.curveAAsset != null && this.curveBAsset != null) {
Double2DoubleFunction var1 = this.curveAAsset.build();
Double2DoubleFunction var2 = this.curveBAsset.build();
class="kw">return var3 -> Calculator.smoothMax(this.range, var1.applyAsDouble(var3), var2.applyAsDouble(var3));
} else {
class="kw">return var0 -> 0.0;
}
}
@Override
class="kw">public void cleanUp() {
this.curveAAsset.cleanUp();
this.curveBAsset.cleanUp();
}
}