AngleDensityAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/AngleDensityAsset.java
extends: DensityAsset
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
|
VectorProvider |
var2 |
Методы (4)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
AngleDensityreturn new AngleDensity(var2, this.vector, this.isAxis) |
abstract |
return new |
ConstantValueDensityreturn new ConstantValueDensity(0.0) |
|
public void |
acceptpublic void accept(Vector3d var1, ValidationResults var2) |
|
public void |
updateSchemapublic void updateSchema(SchemaContext var1, Schema var2) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.vectorproviders.ConstantVectorProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.vectorproviders.VectorProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.AngleDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.vectorproviders.VectorProvider;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.schema.SchemaContext;
class="kw">import com.hypixel.hytale.codec.schema.config.Schema;
class="kw">import com.hypixel.hytale.codec.validation.ValidationResults;
class="kw">import com.hypixel.hytale.codec.validation.Validator;
class="kw">import com.hypixel.hytale.math.vector.Vector3dUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;
class="kw">public class AngleDensityAsset class="kw">extends DensityAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<AngleDensityAsset> CODEC = BuilderCodec.builder(
AngleDensityAsset.class, AngleDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(
new KeyedCodec<>("VectorProvider", VectorProviderAsset.CODEC, true), (var0, var1) -> var0.vectorProviderAsset = var1, var0 -> var0.vectorProviderAsset
)
.add()
.<Vector3d>append(new KeyedCodec<>("Vector", Vector3dUtil.CODEC, true), (var0, var1) -> var0.vector = var1, var0 -> var0.vector)
.addValidator(new Validator<Vector3d>() {
class="kw">public void accept(Vector3d var1, ValidationResults var2) {
if (var1.length() == 0.0) {
var2.fail("Vector can't be a zero vector.");
}
}
@Override
class="kw">public void updateSchema(SchemaContext var1, Schema var2) {
}
})
.add()
.append(new KeyedCodec<>("IsAxis", Codec.BOOLEAN, true), (var0, var1) -> var0.isAxis = var1, var0 -> var0.isAxis)
.add()
.build();
class="kw">private VectorProviderAsset vectorProviderAsset = new ConstantVectorProviderAsset();
class="kw">private Vector3d vector = new Vector3d();
class="kw">private boolean isAxis;
class="kw">public AngleDensityAsset() {
}
@Nonnull
@Override
class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
if (this.isSkipped()) {
class="kw">return new ConstantValueDensity(0.0);
}
VectorProvider var2 = this.vectorProviderAsset.build(new VectorProviderAsset.Argument(var1));
class="kw">return new AngleDensity(var2, this.vector, this.isAxis);
}
@Override
class="kw">public void cleanUp() {
this.cleanUpInputs();
this.vectorProviderAsset.cleanUp();
}
}