AxisDensityAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/AxisDensityAsset.java

extends: DensityAsset

Методы (2)

МодификаторыВозвратСигнатура
public void acceptpublic void accept(Vector3d var1, ValidationResults var2)
public void updateSchemapublic void updateSchema(SchemaContext var1, Schema var2)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.AxisDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.schema.SchemaContext;
class="kw">import com.hypixel.hytale.codec.schema.config.Schema;
class="kw">import com.hypixel.hytale.codec.validation.ValidationResults;
class="kw">import com.hypixel.hytale.codec.validation.Validator;
class="kw">import com.hypixel.hytale.math.vector.Vector3dUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;

class="kw">public class AxisDensityAsset class="kw">extends DensityAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<AxisDensityAsset> CODEC = BuilderCodec.builder(AxisDensityAsset.class, AxisDensityAsset::new, DensityAsset.ABSTRACT_CODEC)
      .append(new KeyedCodec<>("Curve", CurveAsset.CODEC, true), (var0, var1) -> var0.distanceCurveAsset = var1, var0 -> var0.distanceCurveAsset)
      .add()
      .append(new KeyedCodec<>("IsAnchored", Codec.BOOLEAN, false), (var0, var1) -> var0.isAnchored = var1, var0 -> var0.isAnchored)
      .add()
      .<Vector3d>append(new KeyedCodec<>("Axis", Vector3dUtil.CODEC, false), (var0, var1) -> var0.axis = var1, var0 -> var0.axis)
      .addValidator(new Validator<Vector3d>() {
         class="kw">public void accept(Vector3d var1, ValidationResults var2) {
            if (var1.length() == 0.0) {
               var2.fail("Axis can't be a zero vector.");
            }
         }

         @Override
         class="kw">public void updateSchema(SchemaContext var1, Schema var2) {
         }
      })
      .add()
      .build();
   class="kw">private CurveAsset distanceCurveAsset = new ConstantCurveAsset();
   class="kw">private Vector3d axis = new Vector3d(0.0, 1.0, 0.0);
   class="kw">private boolean isAnchored = false;

   class="kw">public AxisDensityAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
      class="kw">return !this.isSkipped() && this.distanceCurveAsset != null
         ? new AxisDensity(this.distanceCurveAsset.build(), this.axis, this.isAnchored)
         : new ConstantValueDensity(0.0);
   }

   @Override
   class="kw">public void cleanUp() {
      this.cleanUpInputs();
      this.distanceCurveAsset.cleanUp();
   }
}