CellNoise2DDensityAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/CellNoise2DDensityAsset.java

extends: DensityAsset

Поля (6)

МодификаторыТипИмя
CODEC
static Set<String> validCellTypes
SeedBox var2
CellNoiseField var3
Noise2dDensity var4
Density var5

Методы (2)

МодификаторыВозвратСигнатура
abstract return new ConstantValueDensityreturn new ConstantValueDensity(0.0)
abstract return new YOverrideDensityreturn new YOverrideDensity(var5, 0.0)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.MultiCacheDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Noise2dDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.YOverrideDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.noise.CellNoiseField;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.noise.FastNoiseLite;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.rng.SeedBox;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import java.util.HashSet;
class="kw">import java.util.Set;
class="kw">import javax.annotation.Nonnull;

class="kw">public class CellNoise2DDensityAsset class="kw">extends DensityAsset {
   class="kw">private class="kw">static Set<String> validCellTypes = new HashSet<>();
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<CellNoise2DDensityAsset> CODEC;
   class="kw">private double scaleX = 50.0;
   class="kw">private double scaleZ = 50.0;
   class="kw">private double jitter = 0.3;
   class="kw">private int octaves = 1;
   class="kw">private String seedKey = "";
   class="kw">private FastNoiseLite.CellularReturnType cellType = FastNoiseLite.CellularReturnType.CellValue;

   class="kw">public CellNoise2DDensityAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
      if (this.isSkipped()) {
         class="kw">return new ConstantValueDensity(0.0);
      }

      SeedBox var2 = var1.parentSeed.child(this.seedKey);
      CellNoiseField var3 = new CellNoiseField(var2.createSupplier().get(), this.scaleX, 1.0, this.scaleZ, this.jitter, this.octaves, this.cellType);
      Noise2dDensity var4 = new Noise2dDensity(var3);
      Density var5 = new MultiCacheDensity(var4, CacheDensityAsset.DEFAULT_CAPACITY);
      class="kw">return new YOverrideDensity(var5, 0.0);
   }

   @Override
   class="kw">public void cleanUp() {
      this.cleanUpInputs();
   }

   class="kw">static {
      for (FastNoiseLite.CellularReturnType var3 : FastNoiseLite.CellularReturnType.values()) {
         validCellTypes.add(var3.toString());
      }

      CODEC = BuilderCodec.builder(CellNoise2DDensityAsset.class, CellNoise2DDensityAsset::new, DensityAsset.ABSTRACT_CODEC)
         .append(new KeyedCodec<>("ScaleX", Codec.DOUBLE, true), (var0, var1) -> var0.scaleX = var1, var0 -> var0.scaleX)
         .addValidator(Validators.greaterThan(0.0))
         .add()
         .<Double>append(new KeyedCodec<>("ScaleZ", Codec.DOUBLE, true), (var0, var1) -> var0.scaleZ = var1, var0 -> var0.scaleZ)
         .addValidator(Validators.greaterThan(0.0))
         .add()
         .append(new KeyedCodec<>("Jitter", Codec.DOUBLE, true), (var0, var1) -> var0.jitter = var1, var0 -> var0.jitter)
         .add()
         .<Integer>append(new KeyedCodec<>("Octaves", Codec.INTEGER, true), (var0, var1) -> var0.octaves = var1, var0 -> var0.octaves)
         .addValidator(Validators.greaterThan(0))
         .add()
         .append(new KeyedCodec<>("Seed", Codec.STRING, true), (var0, var1) -> var0.seedKey = var1, var0 -> var0.seedKey)
         .add()
         .append(new KeyedCodec<>("CellType", FastNoiseLite.CellularReturnType.CODEC, true), (var0, var1) -> var0.cellType = var1, var0 -> var0.cellType)
         .add()
         .build();
   }
}