CellNoise2DDensityAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/CellNoise2DDensityAsset.java
extends: DensityAsset
Поля (6)
| Модификаторы | Тип | Имя |
|---|---|---|
|
|
CODEC |
static |
Set<String> |
validCellTypes |
|
SeedBox |
var2 |
|
CellNoiseField |
var3 |
|
Noise2dDensity |
var4 |
|
Density |
var5 |
Методы (2)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
ConstantValueDensityreturn new ConstantValueDensity(0.0) |
abstract |
return new |
YOverrideDensityreturn new YOverrideDensity(var5, 0.0) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.MultiCacheDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Noise2dDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.YOverrideDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.noise.CellNoiseField;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.noise.FastNoiseLite;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.rng.SeedBox;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import java.util.HashSet;
class="kw">import java.util.Set;
class="kw">import javax.annotation.Nonnull;
class="kw">public class CellNoise2DDensityAsset class="kw">extends DensityAsset {
class="kw">private class="kw">static Set<String> validCellTypes = new HashSet<>();
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<CellNoise2DDensityAsset> CODEC;
class="kw">private double scaleX = 50.0;
class="kw">private double scaleZ = 50.0;
class="kw">private double jitter = 0.3;
class="kw">private int octaves = 1;
class="kw">private String seedKey = "";
class="kw">private FastNoiseLite.CellularReturnType cellType = FastNoiseLite.CellularReturnType.CellValue;
class="kw">public CellNoise2DDensityAsset() {
}
@Nonnull
@Override
class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
if (this.isSkipped()) {
class="kw">return new ConstantValueDensity(0.0);
}
SeedBox var2 = var1.parentSeed.child(this.seedKey);
CellNoiseField var3 = new CellNoiseField(var2.createSupplier().get(), this.scaleX, 1.0, this.scaleZ, this.jitter, this.octaves, this.cellType);
Noise2dDensity var4 = new Noise2dDensity(var3);
Density var5 = new MultiCacheDensity(var4, CacheDensityAsset.DEFAULT_CAPACITY);
class="kw">return new YOverrideDensity(var5, 0.0);
}
@Override
class="kw">public void cleanUp() {
this.cleanUpInputs();
}
class="kw">static {
for (FastNoiseLite.CellularReturnType var3 : FastNoiseLite.CellularReturnType.values()) {
validCellTypes.add(var3.toString());
}
CODEC = BuilderCodec.builder(CellNoise2DDensityAsset.class, CellNoise2DDensityAsset::new, DensityAsset.ABSTRACT_CODEC)
.append(new KeyedCodec<>("ScaleX", Codec.DOUBLE, true), (var0, var1) -> var0.scaleX = var1, var0 -> var0.scaleX)
.addValidator(Validators.greaterThan(0.0))
.add()
.<Double>append(new KeyedCodec<>("ScaleZ", Codec.DOUBLE, true), (var0, var1) -> var0.scaleZ = var1, var0 -> var0.scaleZ)
.addValidator(Validators.greaterThan(0.0))
.add()
.append(new KeyedCodec<>("Jitter", Codec.DOUBLE, true), (var0, var1) -> var0.jitter = var1, var0 -> var0.jitter)
.add()
.<Integer>append(new KeyedCodec<>("Octaves", Codec.INTEGER, true), (var0, var1) -> var0.octaves = var1, var0 -> var0.octaves)
.addValidator(Validators.greaterThan(0))
.add()
.append(new KeyedCodec<>("Seed", Codec.STRING, true), (var0, var1) -> var0.seedKey = var1, var0 -> var0.seedKey)
.add()
.append(new KeyedCodec<>("CellType", FastNoiseLite.CellularReturnType.CODEC, true), (var0, var1) -> var0.cellType = var1, var0 -> var0.cellType)
.add()
.build();
}
}