CellNoise3DDensityAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/CellNoise3DDensityAsset.java

extends: DensityAsset

Поля (2)

МодификаторыТипИмя
SeedBox var2
CellNoiseField var3

Методы (2)

МодификаторыВозвратСигнатура
abstract return new ConstantValueDensityreturn new ConstantValueDensity(0.0)
abstract return new Noise3dDensityreturn new Noise3dDensity(var3)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Noise3dDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.noise.CellNoiseField;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.noise.FastNoiseLite;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.rng.SeedBox;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;

class="kw">public class CellNoise3DDensityAsset class="kw">extends DensityAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<CellNoise3DDensityAsset> CODEC = BuilderCodec.builder(
         CellNoise3DDensityAsset.class, CellNoise3DDensityAsset::new, DensityAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("ScaleX", Codec.DOUBLE, true), (var0, var1) -> var0.scaleX = var1, var0 -> var0.scaleX)
      .addValidator(Validators.greaterThan(0.0))
      .add()
      .<Double>append(new KeyedCodec<>("ScaleY", Codec.DOUBLE, true), (var0, var1) -> var0.scaleY = var1, var0 -> var0.scaleY)
      .addValidator(Validators.greaterThan(0.0))
      .add()
      .<Double>append(new KeyedCodec<>("ScaleZ", Codec.DOUBLE, true), (var0, var1) -> var0.scaleZ = var1, var0 -> var0.scaleZ)
      .addValidator(Validators.greaterThan(0.0))
      .add()
      .append(new KeyedCodec<>("Jitter", Codec.DOUBLE, true), (var0, var1) -> var0.jitter = var1, var0 -> var0.jitter)
      .add()
      .<Integer>append(new KeyedCodec<>("Octaves", Codec.INTEGER, true), (var0, var1) -> var0.octaves = var1, var0 -> var0.octaves)
      .addValidator(Validators.greaterThan(0))
      .add()
      .append(new KeyedCodec<>("Seed", Codec.STRING, true), (var0, var1) -> var0.seedKey = var1, var0 -> var0.seedKey)
      .add()
      .append(new KeyedCodec<>("CellType", FastNoiseLite.CellularReturnType.CODEC, true), (var0, var1) -> var0.cellType = var1, var0 -> var0.cellType)
      .add()
      .build();
   class="kw">private double scaleX = 50.0;
   class="kw">private double scaleY = 50.0;
   class="kw">private double scaleZ = 50.0;
   class="kw">private double jitter = 0.3;
   class="kw">private int octaves = 1;
   class="kw">private String seedKey = "";
   @Nonnull
   class="kw">private FastNoiseLite.CellularReturnType cellType = FastNoiseLite.CellularReturnType.CellValue;

   class="kw">public CellNoise3DDensityAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
      if (this.isSkipped()) {
         class="kw">return new ConstantValueDensity(0.0);
      }

      SeedBox var2 = var1.parentSeed.child(this.seedKey);
      CellNoiseField var3 = new CellNoiseField(var2.createSupplier().get(), this.scaleX, this.scaleY, this.scaleZ, this.jitter, this.octaves, this.cellType);
      class="kw">return new Noise3dDensity(var3);
   }

   @Override
   class="kw">public void cleanUp() {
      this.cleanUpInputs();
   }
}