ClampDensityAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/ClampDensityAsset.java

extends: DensityAsset

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ClampDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;

class="kw">public class ClampDensityAsset class="kw">extends DensityAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<ClampDensityAsset> CODEC = BuilderCodec.builder(
         ClampDensityAsset.class, ClampDensityAsset::new, DensityAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("WallA", Codec.DOUBLE, true), (var0, var1) -> var0.wallA = var1, var0 -> var0.wallA)
      .add()
      .append(new KeyedCodec<>("WallB", Codec.DOUBLE, true), (var0, var1) -> var0.wallB = var1, var0 -> var0.wallB)
      .add()
      .build();
   class="kw">private double wallA = -1.0;
   class="kw">private double wallB = 1.0;

   class="kw">public ClampDensityAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
      class="kw">return this.isSkipped() ? new ConstantValueDensity(0.0) : new ClampDensity(this.wallA, this.wallB, this.buildFirstInput(var1));
   }

   @Override
   class="kw">public void cleanUp() {
      this.cleanUpInputs();
   }
}