CylinderDensityAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/CylinderDensityAsset.java

extends: DensityAsset

Поля (1)

МодификаторыТипИмя
CylinderDensity var2

Методы (2)

МодификаторыВозвратСигнатура
abstract return new ConstantValueDensityreturn new ConstantValueDensity(0.0)
abstract return new RotatorDensityreturn new RotatorDensity(var2, this.newYAxis, this.spinAngle)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.CylinderDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.RotatorDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.math.vector.Vector3dUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;

class="kw">public class CylinderDensityAsset class="kw">extends DensityAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<CylinderDensityAsset> CODEC = BuilderCodec.builder(
         CylinderDensityAsset.class, CylinderDensityAsset::new, DensityAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("RadialCurve", CurveAsset.CODEC, true), (var0, var1) -> var0.radialCurveAsset = var1, var0 -> var0.radialCurveAsset)
      .add()
      .append(new KeyedCodec<>("AxialCurve", CurveAsset.CODEC, true), (var0, var1) -> var0.axialCurveAsset = var1, var0 -> var0.axialCurveAsset)
      .add()
      .append(new KeyedCodec<>("NewYAxis", Vector3dUtil.CODEC, false), (var0, var1) -> {
         if (var1.length() != 0.0) {
            var0.newYAxis = var1;
         }
      }, var0 -> var0.newYAxis)
      .add()
      .append(new KeyedCodec<>("Spin", Codec.DOUBLE, false), (var0, var1) -> var0.spinAngle = var1, var0 -> var0.spinAngle)
      .add()
      .build();
   class="kw">private CurveAsset radialCurveAsset = new ConstantCurveAsset();
   class="kw">private CurveAsset axialCurveAsset = new ConstantCurveAsset();
   @Nonnull
   class="kw">private Vector3d newYAxis = new Vector3d(0.0, 1.0, 0.0);
   class="kw">private double spinAngle;

   class="kw">public CylinderDensityAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
      if (!this.isSkipped() && this.axialCurveAsset != null && this.radialCurveAsset != null) {
         CylinderDensity var2 = new CylinderDensity(this.radialCurveAsset.build(), this.axialCurveAsset.build());
         class="kw">return new RotatorDensity(var2, this.newYAxis, this.spinAngle);
      } else {
         class="kw">return new ConstantValueDensity(0.0);
      }
   }

   @Override
   class="kw">public void cleanUp() {
      this.cleanUpInputs();
      this.radialCurveAsset.cleanUp();
      this.axialCurveAsset.cleanUp();
   }
}