CylinderDensityAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/CylinderDensityAsset.java
extends: DensityAsset
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
|
CylinderDensity |
var2 |
Методы (2)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
ConstantValueDensityreturn new ConstantValueDensity(0.0) |
abstract |
return new |
RotatorDensityreturn new RotatorDensity(var2, this.newYAxis, this.spinAngle) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.CylinderDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.RotatorDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.math.vector.Vector3dUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;
class="kw">public class CylinderDensityAsset class="kw">extends DensityAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<CylinderDensityAsset> CODEC = BuilderCodec.builder(
CylinderDensityAsset.class, CylinderDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("RadialCurve", CurveAsset.CODEC, true), (var0, var1) -> var0.radialCurveAsset = var1, var0 -> var0.radialCurveAsset)
.add()
.append(new KeyedCodec<>("AxialCurve", CurveAsset.CODEC, true), (var0, var1) -> var0.axialCurveAsset = var1, var0 -> var0.axialCurveAsset)
.add()
.append(new KeyedCodec<>("NewYAxis", Vector3dUtil.CODEC, false), (var0, var1) -> {
if (var1.length() != 0.0) {
var0.newYAxis = var1;
}
}, var0 -> var0.newYAxis)
.add()
.append(new KeyedCodec<>("Spin", Codec.DOUBLE, false), (var0, var1) -> var0.spinAngle = var1, var0 -> var0.spinAngle)
.add()
.build();
class="kw">private CurveAsset radialCurveAsset = new ConstantCurveAsset();
class="kw">private CurveAsset axialCurveAsset = new ConstantCurveAsset();
@Nonnull
class="kw">private Vector3d newYAxis = new Vector3d(0.0, 1.0, 0.0);
class="kw">private double spinAngle;
class="kw">public CylinderDensityAsset() {
}
@Nonnull
@Override
class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
if (!this.isSkipped() && this.axialCurveAsset != null && this.radialCurveAsset != null) {
CylinderDensity var2 = new CylinderDensity(this.radialCurveAsset.build(), this.axialCurveAsset.build());
class="kw">return new RotatorDensity(var2, this.newYAxis, this.spinAngle);
} else {
class="kw">return new ConstantValueDensity(0.0);
}
}
@Override
class="kw">public void cleanUp() {
this.cleanUpInputs();
this.radialCurveAsset.cleanUp();
this.axialCurveAsset.cleanUp();
}
}