FloorDensityAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/FloorDensityAsset.java
extends: DensityAsset
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.FloorDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;
class="kw">public class FloorDensityAsset class="kw">extends DensityAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<FloorDensityAsset> CODEC = BuilderCodec.builder(
FloorDensityAsset.class, FloorDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Limit", Codec.DOUBLE, true), (var0, var1) -> var0.limit = var1, var0 -> var0.limit)
.add()
.build();
class="kw">private double limit = 0.0;
class="kw">public FloorDensityAsset() {
}
@Nonnull
@Override
class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
class="kw">return this.isSkipped() ? new ConstantValueDensity(0.0) : new FloorDensity(this.limit, this.buildFirstInput(var1));
}
@Override
class="kw">public void cleanUp() {
this.cleanUpInputs();
}
}