GradientWarpDensityAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/GradientWarpDensityAsset.java

extends: DensityAsset

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.GradientWarpDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;

class="kw">public class GradientWarpDensityAsset class="kw">extends DensityAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<GradientWarpDensityAsset> CODEC = BuilderCodec.builder(
         GradientWarpDensityAsset.class, GradientWarpDensityAsset::new, DensityAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("SampleRange", Codec.DOUBLE, false), (var0, var1) -> var0.sampleRange = var1, var0 -> var0.sampleRange)
      .addValidator(Validators.greaterThan(0.0))
      .add()
      .append(new KeyedCodec<>("WarpFactor", Codec.DOUBLE, false), (var0, var1) -> var0.warpFactor = var1, var0 -> var0.warpFactor)
      .add()
      .append(new KeyedCodec<>("2D", Codec.BOOLEAN, false), (var0, var1) -> var0.is2d = var1, var0 -> var0.is2d)
      .add()
      .append(new KeyedCodec<>("YFor2D", Codec.DOUBLE, false), (var0, var1) -> var0.y2d = var1, var0 -> var0.y2d)
      .add()
      .build();
   class="kw">private double sampleRange = 1.0;
   class="kw">private double warpFactor = 1.0;
   class="kw">private boolean is2d;
   class="kw">private double y2d;

   class="kw">public GradientWarpDensityAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
      class="kw">return this.isSkipped()
         ? new ConstantValueDensity(0.0)
         : new GradientWarpDensity(this.buildFirstInput(var1), this.buildSecondInput(var1), this.sampleRange, this.warpFactor);
   }

   @Override
   class="kw">public void cleanUp() {
      this.cleanUpInputs();
   }
}