PositionsPinchDensityAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/PositionsPinchDensityAsset.java
extends: DensityAsset
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
ConstantValueDensityreturn new ConstantValueDensity(0.0) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.ListPositionProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.PositionProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.PositionsHorizontalPinchDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.PositionsPinchDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;
class="kw">public class PositionsPinchDensityAsset class="kw">extends DensityAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<PositionsPinchDensityAsset> CODEC = BuilderCodec.builder(
PositionsPinchDensityAsset.class, PositionsPinchDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(
new KeyedCodec<>("Positions", PositionProviderAsset.CODEC, true),
(var0, var1) -> var0.positionProviderAsset = var1,
var0 -> var0.positionProviderAsset
)
.add()
.append(new KeyedCodec<>("PinchCurve", CurveAsset.CODEC, true), (var0, var1) -> var0.pinchCurveAsset = var1, var0 -> var0.pinchCurveAsset)
.add()
.<Double>append(new KeyedCodec<>("MaxDistance", Codec.DOUBLE, true), (var0, var1) -> var0.maxDistance = var1, var0 -> var0.maxDistance)
.addValidator(Validators.greaterThan(0.0))
.add()
.append(new KeyedCodec<>("NormalizeDistance", Codec.BOOLEAN, true), (var0, var1) -> var0.normalizeDistance = var1, var0 -> var0.normalizeDistance)
.add()
.append(new KeyedCodec<>("HorizontalPinch", Codec.BOOLEAN, false), (var0, var1) -> var0.isHorizontal = var1, var0 -> var0.isHorizontal)
.add()
.append(new KeyedCodec<>("PositionsMinY", Codec.DOUBLE, false), (var0, var1) -> var0.positionsMinY = var1, var0 -> var0.positionsMinY)
.add()
.append(new KeyedCodec<>("PositionsMaxY", Codec.DOUBLE, false), (var0, var1) -> var0.positionsMaxY = var1, var0 -> var0.positionsMaxY)
.add()
.build();
@Nonnull
class="kw">private PositionProviderAsset positionProviderAsset = ListPositionProviderAsset.INSTANCE;
@Nonnull
class="kw">private CurveAsset pinchCurveAsset = new ConstantCurveAsset();
class="kw">private double maxDistance = 0.0;
class="kw">private boolean normalizeDistance = true;
class="kw">private boolean isHorizontal = true;
class="kw">private double positionsMinY = 0.0;
class="kw">private double positionsMaxY = 1.0E-6;
class="kw">public PositionsPinchDensityAsset() {
}
@Nonnull
@Override
class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
if (this.isSkipped()) {
class="kw">return new ConstantValueDensity(0.0);
} else {
class="kw">return this.isHorizontal
? new PositionsHorizontalPinchDensity(
this.buildFirstInput(var1),
this.positionProviderAsset.build(new PositionProviderAsset.Argument(var1.parentSeed, var1.referenceBundle, var1.workerId, var1.threadBridge)),
this.pinchCurveAsset.build(),
this.maxDistance,
this.normalizeDistance,
this.positionsMinY,
this.positionsMaxY
)
: new PositionsPinchDensity(
this.buildFirstInput(var1),
this.positionProviderAsset.build(new PositionProviderAsset.Argument(var1.parentSeed, var1.referenceBundle, var1.workerId, var1.threadBridge)),
this.pinchCurveAsset.build(),
this.maxDistance,
this.normalizeDistance
);
}
}
@Override
class="kw">public void cleanUp() {
this.cleanUpInputs();
this.positionProviderAsset.cleanUp();
this.pinchCurveAsset.cleanUp();
}
}