PositionsPinchDensityAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/PositionsPinchDensityAsset.java

extends: DensityAsset

Методы (1)

МодификаторыВозвратСигнатура
abstract return new ConstantValueDensityreturn new ConstantValueDensity(0.0)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.ListPositionProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.PositionProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.PositionsHorizontalPinchDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.PositionsPinchDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;

class="kw">public class PositionsPinchDensityAsset class="kw">extends DensityAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<PositionsPinchDensityAsset> CODEC = BuilderCodec.builder(
         PositionsPinchDensityAsset.class, PositionsPinchDensityAsset::new, DensityAsset.ABSTRACT_CODEC
      )
      .append(
         new KeyedCodec<>("Positions", PositionProviderAsset.CODEC, true),
         (var0, var1) -> var0.positionProviderAsset = var1,
         var0 -> var0.positionProviderAsset
      )
      .add()
      .append(new KeyedCodec<>("PinchCurve", CurveAsset.CODEC, true), (var0, var1) -> var0.pinchCurveAsset = var1, var0 -> var0.pinchCurveAsset)
      .add()
      .<Double>append(new KeyedCodec<>("MaxDistance", Codec.DOUBLE, true), (var0, var1) -> var0.maxDistance = var1, var0 -> var0.maxDistance)
      .addValidator(Validators.greaterThan(0.0))
      .add()
      .append(new KeyedCodec<>("NormalizeDistance", Codec.BOOLEAN, true), (var0, var1) -> var0.normalizeDistance = var1, var0 -> var0.normalizeDistance)
      .add()
      .append(new KeyedCodec<>("HorizontalPinch", Codec.BOOLEAN, false), (var0, var1) -> var0.isHorizontal = var1, var0 -> var0.isHorizontal)
      .add()
      .append(new KeyedCodec<>("PositionsMinY", Codec.DOUBLE, false), (var0, var1) -> var0.positionsMinY = var1, var0 -> var0.positionsMinY)
      .add()
      .append(new KeyedCodec<>("PositionsMaxY", Codec.DOUBLE, false), (var0, var1) -> var0.positionsMaxY = var1, var0 -> var0.positionsMaxY)
      .add()
      .build();
   @Nonnull
   class="kw">private PositionProviderAsset positionProviderAsset = ListPositionProviderAsset.INSTANCE;
   @Nonnull
   class="kw">private CurveAsset pinchCurveAsset = new ConstantCurveAsset();
   class="kw">private double maxDistance = 0.0;
   class="kw">private boolean normalizeDistance = true;
   class="kw">private boolean isHorizontal = true;
   class="kw">private double positionsMinY = 0.0;
   class="kw">private double positionsMaxY = 1.0E-6;

   class="kw">public PositionsPinchDensityAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
      if (this.isSkipped()) {
         class="kw">return new ConstantValueDensity(0.0);
      } else {
         class="kw">return this.isHorizontal
            ? new PositionsHorizontalPinchDensity(
               this.buildFirstInput(var1),
               this.positionProviderAsset.build(new PositionProviderAsset.Argument(var1.parentSeed, var1.referenceBundle, var1.workerId, var1.threadBridge)),
               this.pinchCurveAsset.build(),
               this.maxDistance,
               this.normalizeDistance,
               this.positionsMinY,
               this.positionsMaxY
            )
            : new PositionsPinchDensity(
               this.buildFirstInput(var1),
               this.positionProviderAsset.build(new PositionProviderAsset.Argument(var1.parentSeed, var1.referenceBundle, var1.workerId, var1.threadBridge)),
               this.pinchCurveAsset.build(),
               this.maxDistance,
               this.normalizeDistance
            );
      }
   }

   @Override
   class="kw">public void cleanUp() {
      this.cleanUpInputs();
      this.positionProviderAsset.cleanUp();
      this.pinchCurveAsset.cleanUp();
   }
}