PositionsTwistDensityAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/PositionsTwistDensityAsset.java

extends: DensityAsset

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.ListPositionProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.PositionProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.PositionsTwistDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.math.vector.Vector3dUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;

class="kw">public class PositionsTwistDensityAsset class="kw">extends DensityAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<PositionsTwistDensityAsset> CODEC = BuilderCodec.builder(
         PositionsTwistDensityAsset.class, PositionsTwistDensityAsset::new, DensityAsset.ABSTRACT_CODEC
      )
      .append(
         new KeyedCodec<>("Positions", PositionProviderAsset.CODEC, true),
         (var0, var1) -> var0.positionProviderAsset = var1,
         var0 -> var0.positionProviderAsset
      )
      .add()
      .append(new KeyedCodec<>("TwistCurve", CurveAsset.CODEC, true), (var0, var1) -> var0.pinchCurveAsset = var1, var0 -> var0.pinchCurveAsset)
      .add()
      .append(new KeyedCodec<>("TwistAxis", Vector3dUtil.CODEC, true), (var0, var1) -> var0.twistAxis = var1, var0 -> var0.twistAxis)
      .add()
      .<Double>append(new KeyedCodec<>("MaxDistance", Codec.DOUBLE, true), (var0, var1) -> var0.maxDistance = var1, var0 -> var0.maxDistance)
      .addValidator(Validators.greaterThan(0.0))
      .add()
      .append(new KeyedCodec<>("NormalizeDistance", Codec.BOOLEAN, true), (var0, var1) -> var0.normalizeDistance = var1, var0 -> var0.normalizeDistance)
      .add()
      .append(new KeyedCodec<>("ZeroPositionsY", Codec.BOOLEAN, true), (var0, var1) -> var0.zeroPositionsY = var1, var0 -> var0.zeroPositionsY)
      .add()
      .build();
   @Nonnull
   class="kw">private PositionProviderAsset positionProviderAsset = ListPositionProviderAsset.INSTANCE;
   @Nonnull
   class="kw">private CurveAsset pinchCurveAsset = new ConstantCurveAsset();
   @Nonnull
   class="kw">private Vector3d twistAxis = new Vector3d();
   class="kw">private double maxDistance = 0.0;
   class="kw">private boolean normalizeDistance = true;
   class="kw">private boolean zeroPositionsY = false;

   class="kw">public PositionsTwistDensityAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
      class="kw">return this.isSkipped()
         ? new ConstantValueDensity(0.0)
         : new PositionsTwistDensity(
            this.buildFirstInput(var1),
            this.positionProviderAsset.build(new PositionProviderAsset.Argument(var1.parentSeed, var1.referenceBundle, var1.workerId, var1.threadBridge)),
            this.pinchCurveAsset.build(),
            this.twistAxis,
            this.maxDistance,
            this.normalizeDistance,
            this.zeroPositionsY
         );
   }

   @Override
   class="kw">public void cleanUp() {
      this.cleanUpInputs();
      this.positionProviderAsset.cleanUp();
      this.pinchCurveAsset.cleanUp();
   }
}