RotatorDensityAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/RotatorDensityAsset.java
extends: DensityAsset
Методы (2)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
public void |
acceptpublic void accept(Vector3d var1, ValidationResults var2) |
|
public void |
updateSchemapublic void updateSchema(SchemaContext var1, Schema var2) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.RotatorDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.schema.SchemaContext;
class="kw">import com.hypixel.hytale.codec.schema.config.Schema;
class="kw">import com.hypixel.hytale.codec.validation.ValidationResults;
class="kw">import com.hypixel.hytale.codec.validation.Validator;
class="kw">import com.hypixel.hytale.math.vector.Vector3dUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;
class="kw">public class RotatorDensityAsset class="kw">extends DensityAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<RotatorDensityAsset> CODEC = BuilderCodec.builder(
RotatorDensityAsset.class, RotatorDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("NewYAxis", Vector3dUtil.CODEC, true), (var0, var1) -> var0.newYAxis = var1, var0 -> var0.newYAxis)
.addValidator(new Validator<Vector3d>() {
class="kw">public void accept(Vector3d var1, ValidationResults var2) {
if (var1 == null || var1.length() == 0.0) {
var2.fail("NewYAxis must be a non-zero vector.");
}
}
@Override
class="kw">public void updateSchema(SchemaContext var1, Schema var2) {
}
})
.add()
.append(new KeyedCodec<>("SpinAngle", Codec.DOUBLE, true), (var0, var1) -> var0.spinAngle = var1, var0 -> var0.spinAngle)
.add()
.build();
class="kw">private Vector3d newYAxis = new Vector3d(0.0, 1.0, 0.0);
class="kw">private double spinAngle;
class="kw">public RotatorDensityAsset() {
}
@Nonnull
@Override
class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
class="kw">return this.isSkipped() ? new ConstantValueDensity(0.0) : new RotatorDensity(this.buildFirstInput(var1), this.newYAxis, this.spinAngle);
}
@Override
class="kw">public void cleanUp() {
this.cleanUpInputs();
}
}