ShellDensityAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/ShellDensityAsset.java
extends: DensityAsset
Методы (2)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
public void |
acceptpublic void accept(Vector3d var1, ValidationResults var2) |
|
public void |
updateSchemapublic void updateSchema(SchemaContext var1, Schema var2) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ShellDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.schema.SchemaContext;
class="kw">import com.hypixel.hytale.codec.schema.config.Schema;
class="kw">import com.hypixel.hytale.codec.validation.ValidationResults;
class="kw">import com.hypixel.hytale.codec.validation.Validator;
class="kw">import com.hypixel.hytale.math.vector.Vector3dUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;
class="kw">public class ShellDensityAsset class="kw">extends DensityAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<ShellDensityAsset> CODEC = BuilderCodec.builder(
ShellDensityAsset.class, ShellDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Axis", Vector3dUtil.CODEC, true), (var0, var1) -> var0.axis = var1, var0 -> var0.axis)
.addValidator(new Validator<Vector3d>() {
class="kw">public void accept(Vector3d var1, ValidationResults var2) {
if (var1.length() == 0.0) {
var2.fail("Axis can't be a zero vector.");
}
}
@Override
class="kw">public void updateSchema(SchemaContext var1, Schema var2) {
}
})
.add()
.append(new KeyedCodec<>("Mirror", Codec.BOOLEAN, false), (var0, var1) -> var0.isMirrored = var1, var0 -> var0.isMirrored)
.add()
.append(new KeyedCodec<>("AngleCurve", CurveAsset.CODEC, true), (var0, var1) -> var0.angleCurveAsset = var1, var0 -> var0.angleCurveAsset)
.add()
.append(new KeyedCodec<>("DistanceCurve", CurveAsset.CODEC, true), (var0, var1) -> var0.distanceCurveAsset = var1, var0 -> var0.distanceCurveAsset)
.add()
.build();
class="kw">private Vector3d axis = new Vector3d(0.0, 1.0, 0.0);
class="kw">private boolean isMirrored;
class="kw">private CurveAsset angleCurveAsset = new ConstantCurveAsset();
class="kw">private CurveAsset distanceCurveAsset = new ConstantCurveAsset();
class="kw">public ShellDensityAsset() {
}
@Nonnull
@Override
class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
class="kw">return !this.isSkipped() && this.angleCurveAsset != null && this.distanceCurveAsset != null
? new ShellDensity(this.angleCurveAsset.build(), this.distanceCurveAsset.build(), this.axis, this.isMirrored)
: new ConstantValueDensity(0.0);
}
@Override
class="kw">public void cleanUp() {
this.cleanUpInputs();
this.angleCurveAsset.cleanUp();
this.distanceCurveAsset.cleanUp();
}
}