SimplexNoise3DDensityAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/SimplexNoise3DDensityAsset.java
extends: DensityAsset
Поля (2)
| Модификаторы | Тип | Имя |
|---|---|---|
|
SeedBox |
var2 |
|
SimplexNoiseField |
var3 |
Методы (2)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
ConstantValueDensityreturn new ConstantValueDensity(0.0) |
abstract |
return new |
Noise3dDensityreturn new Noise3dDensity(var3) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Noise3dDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.noise.SimplexNoiseField;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.rng.SeedBox;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;
class="kw">public class SimplexNoise3DDensityAsset class="kw">extends DensityAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<SimplexNoise3DDensityAsset> CODEC = BuilderCodec.builder(
SimplexNoise3DDensityAsset.class, SimplexNoise3DDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Lacunarity", Codec.DOUBLE, true), (var0, var1) -> var0.lacunarity = var1, var0 -> var0.lacunarity)
.addValidator(Validators.greaterThan(0.0))
.add()
.<Double>append(new KeyedCodec<>("Persistence", Codec.DOUBLE, true), (var0, var1) -> var0.persistence = var1, var0 -> var0.persistence)
.addValidator(Validators.greaterThan(0.0))
.add()
.<Double>append(new KeyedCodec<>("ScaleXZ", Codec.DOUBLE, true), (var0, var1) -> var0.scaleXZ = var1, var0 -> var0.scaleXZ)
.addValidator(Validators.greaterThan(0.0))
.add()
.<Double>append(new KeyedCodec<>("ScaleY", Codec.DOUBLE, true), (var0, var1) -> var0.scaleY = var1, var0 -> var0.scaleY)
.addValidator(Validators.greaterThan(0.0))
.add()
.<Integer>append(new KeyedCodec<>("Octaves", Codec.INTEGER, true), (var0, var1) -> var0.octaves = var1, var0 -> var0.octaves)
.addValidator(Validators.greaterThan(0))
.add()
.append(new KeyedCodec<>("Seed", Codec.STRING, true), (var0, var1) -> var0.seedKey = var1, var0 -> var0.seedKey)
.add()
.build();
class="kw">private double lacunarity = 2.0;
class="kw">private double persistence = 0.5;
class="kw">private double scaleXZ = 50.0;
class="kw">private double scaleY = 50.0;
class="kw">private int octaves = 1;
class="kw">private String seedKey = "";
class="kw">public SimplexNoise3DDensityAsset() {
}
@Nonnull
@Override
class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
if (this.isSkipped()) {
class="kw">return new ConstantValueDensity(0.0);
}
SeedBox var2 = var1.parentSeed.child(this.seedKey);
SimplexNoiseField var3 = SimplexNoiseField.builder()
.withAmplitudeMultiplier(this.persistence)
.withFrequencyMultiplier(this.lacunarity)
.withScale(this.scaleXZ, this.scaleY, this.scaleXZ, this.scaleXZ)
.withSeed(var2.createSupplier().get().intValue())
.withNumberOfOctaves(this.octaves)
.build();
class="kw">return new Noise3dDensity(var3);
}
@Override
class="kw">public void cleanUp() {
this.cleanUpInputs();
}
}