SmoothClampDensityAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/SmoothClampDensityAsset.java

extends: DensityAsset

Поля (2)

МодификаторыТипИмя
double var2
double var4

Методы (2)

МодификаторыВозвратСигнатура
abstract return new ConstantValueDensityreturn new ConstantValueDensity(0.0)
if if(this.range == 0.0)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ClampDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.SmoothClampDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;

class="kw">public class SmoothClampDensityAsset class="kw">extends DensityAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<SmoothClampDensityAsset> CODEC = BuilderCodec.builder(
         SmoothClampDensityAsset.class, SmoothClampDensityAsset::new, DensityAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("WallA", Codec.DOUBLE, true), (var0, var1) -> var0.wallA = var1, var0 -> var0.wallA)
      .add()
      .append(new KeyedCodec<>("WallB", Codec.DOUBLE, true), (var0, var1) -> var0.wallB = var1, var0 -> var0.wallB)
      .add()
      .<Double>append(new KeyedCodec<>("Range", Codec.DOUBLE, true), (var0, var1) -> var0.range = var1, var0 -> var0.range)
      .addValidator(Validators.greaterThanOrEqual(0.0))
      .add()
      .build();
   class="kw">private double wallA = -1.0;
   class="kw">private double wallB = 1.0;
   class="kw">private double range = 0.2;

   class="kw">public SmoothClampDensityAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
      if (this.isSkipped()) {
         class="kw">return new ConstantValueDensity(0.0);
      }

      if (this.range == 0.0) {
         class="kw">return new ClampDensity(this.wallA, this.wallB, this.buildSecondInput(var1));
      }

      double var2 = Math.min(this.wallA, this.wallB);
      double var4 = Math.max(this.wallA, this.wallB);
      class="kw">return new SmoothClampDensity(var2, var4, this.range, this.buildSecondInput(var1));
   }

   @Override
   class="kw">public void cleanUp() {
      this.cleanUpInputs();
   }
}