SmoothClampDensityAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/SmoothClampDensityAsset.java
extends: DensityAsset
Поля (2)
| Модификаторы | Тип | Имя |
|---|---|---|
|
double |
var2 |
|
double |
var4 |
Методы (2)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
ConstantValueDensityreturn new ConstantValueDensity(0.0) |
|
|
if if(this.range == 0.0) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ClampDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.SmoothClampDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;
class="kw">public class SmoothClampDensityAsset class="kw">extends DensityAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<SmoothClampDensityAsset> CODEC = BuilderCodec.builder(
SmoothClampDensityAsset.class, SmoothClampDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("WallA", Codec.DOUBLE, true), (var0, var1) -> var0.wallA = var1, var0 -> var0.wallA)
.add()
.append(new KeyedCodec<>("WallB", Codec.DOUBLE, true), (var0, var1) -> var0.wallB = var1, var0 -> var0.wallB)
.add()
.<Double>append(new KeyedCodec<>("Range", Codec.DOUBLE, true), (var0, var1) -> var0.range = var1, var0 -> var0.range)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.build();
class="kw">private double wallA = -1.0;
class="kw">private double wallB = 1.0;
class="kw">private double range = 0.2;
class="kw">public SmoothClampDensityAsset() {
}
@Nonnull
@Override
class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
if (this.isSkipped()) {
class="kw">return new ConstantValueDensity(0.0);
}
if (this.range == 0.0) {
class="kw">return new ClampDensity(this.wallA, this.wallB, this.buildSecondInput(var1));
}
double var2 = Math.min(this.wallA, this.wallB);
double var4 = Math.max(this.wallA, this.wallB);
class="kw">return new SmoothClampDensity(var2, var4, this.range, this.buildSecondInput(var1));
}
@Override
class="kw">public void cleanUp() {
this.cleanUpInputs();
}
}