SmoothFloorDensityAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/SmoothFloorDensityAsset.java

extends: DensityAsset

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.SmoothFloorDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;

class="kw">public class SmoothFloorDensityAsset class="kw">extends DensityAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<SmoothFloorDensityAsset> CODEC = BuilderCodec.builder(
         SmoothFloorDensityAsset.class, SmoothFloorDensityAsset::new, DensityAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("Limit", Codec.DOUBLE, true), (var0, var1) -> var0.limit = var1, var0 -> var0.limit)
      .add()
      .<Double>append(new KeyedCodec<>("SmoothRange", Codec.DOUBLE, true), (var0, var1) -> var0.smoothRange = var1, var0 -> var0.smoothRange)
      .addValidator(Validators.greaterThanOrEqual(0.0))
      .add()
      .build();
   class="kw">private double smoothRange = 0.2;
   class="kw">private double limit;

   class="kw">public SmoothFloorDensityAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
      class="kw">return this.isSkipped() ? new ConstantValueDensity(0.0) : new SmoothFloorDensity(this.limit, this.smoothRange, this.buildFirstInput(var1));
   }

   @Override
   class="kw">public void cleanUp() {
      this.cleanUpInputs();
   }
}