SmoothMaxDensityAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/SmoothMaxDensityAsset.java

extends: DensityAsset

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.SmoothMaxDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;

class="kw">public class SmoothMaxDensityAsset class="kw">extends DensityAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<SmoothMaxDensityAsset> CODEC = BuilderCodec.builder(
         SmoothMaxDensityAsset.class, SmoothMaxDensityAsset::new, DensityAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("Range", Codec.DOUBLE, true), (var0, var1) -> var0.range = var1, var0 -> var0.range)
      .addValidator(Validators.greaterThanOrEqual(0.0))
      .add()
      .build();
   class="kw">private double range = 0.2;

   class="kw">public SmoothMaxDensityAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
      class="kw">return this.isSkipped() ? new ConstantValueDensity(0.0) : new SmoothMaxDensity(this.range, this.buildFirstInput(var1), this.buildSecondInput(var1));
   }

   @Override
   class="kw">public void cleanUp() {
      this.cleanUpInputs();
   }
}