SwitchCaseAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/SwitchDensityAsset.java

implements: Cleanable, JsonAssetWithMap<String, DefaultAssetMap<String, SwitchDensityAsset.SwitchCaseAsset>>

Поля (5)

МодификаторыТипИмя
public static final AssetBuilderCodec<String, SwitchDensityAsset.SwitchCaseAsset> CODEC
private String caseState
private AssetExtraInfo.Data data
private DensityAsset densityAsset
private String id

Методы (2)

МодификаторыВозвратСигнатура
public void cleanUppublic void cleanUp()
public String getIdpublic String getId()

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

class="kw">import com.hypixel.hytale.assetstore.AssetExtraInfo;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
class="kw">import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
class="kw">import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.SwitchDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
class="kw">import it.unimi.dsi.fastutil.ints.IntArrayList;
class="kw">import java.util.ArrayList;
class="kw">import java.util.Objects;
class="kw">import javax.annotation.Nonnull;

class="kw">public class SwitchDensityAsset class="kw">extends DensityAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<SwitchDensityAsset> CODEC = BuilderCodec.builder(
         SwitchDensityAsset.class, SwitchDensityAsset::new, DensityAsset.ABSTRACT_CODEC
      )
      .append(
         new KeyedCodec<>("SwitchCases", new ArrayCodec<>(SwitchDensityAsset.SwitchCaseAsset.CODEC, SwitchDensityAsset.SwitchCaseAsset[]::new), false),
         (var0, var1) -> var0.switchCaseAssets = var1,
         var0 -> var0.switchCaseAssets
      )
      .add()
      .build();
   @Nonnull
   class="kw">public class="kw">static class="kw">final String DEFAULT_STATE = "Default";
   class="kw">public class="kw">static class="kw">final int DEFAULT_STATE_HASH = 0;
   class="kw">private SwitchDensityAsset.SwitchCaseAsset[] switchCaseAssets = new SwitchDensityAsset.SwitchCaseAsset[0];

   class="kw">public SwitchDensityAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
      if (this.isSkipped()) {
         class="kw">return new ConstantValueDensity(0.0);
      }

      IntArrayList var2 = new IntArrayList();
      ArrayList var3 = new ArrayList<>();

      for (int var4 = 0; var4 < this.switchCaseAssets.length; var4++) {
         if (this.switchCaseAssets[var4] != null && this.switchCaseAssets[var4].densityAsset != null) {
            String var5 = this.switchCaseAssets[var4].caseState;
            int var6 = getHashFromState(var5);
            Density var7 = this.switchCaseAssets[var4].densityAsset.build(var1);
            var2.add(var6);
            var3.add(var7);
         }
      }

      class="kw">return new SwitchDensity(var3, var2);
   }

   class="kw">public class="kw">static int getHashFromState(String var0) {
      class="kw">return "Default".equals(var0) ? 0 : Objects.hash(var0);
   }

   @Override
   class="kw">public void cleanUp() {
      this.cleanUpInputs();

      for (SwitchDensityAsset.SwitchCaseAsset var4 : this.switchCaseAssets) {
         var4.cleanUp();
      }
   }

   class="kw">public class="kw">static class SwitchCaseAsset class="kw">implements Cleanable, JsonAssetWithMap<String, DefaultAssetMap<String, SwitchDensityAsset.SwitchCaseAsset>> {
      @Nonnull
      class="kw">public class="kw">static class="kw">final AssetBuilderCodec<String, SwitchDensityAsset.SwitchCaseAsset> CODEC = AssetBuilderCodec.builder(
            SwitchDensityAsset.SwitchCaseAsset.class,
            SwitchDensityAsset.SwitchCaseAsset::new,
            Codec.STRING,
            (var0, var1) -> var0.id = var1,
            var0 -> var0.id,
            (var0, var1) -> var0.data = var1,
            var0 -> var0.data
         )
         .append(new KeyedCodec<>("CaseState", Codec.STRING, true), (var0, var1) -> var0.caseState = var1, var0 -> var0.caseState)
         .add()
         .append(new KeyedCodec<>("Density", DensityAsset.CODEC, true), (var0, var1) -> var0.densityAsset = var1, var0 -> var0.densityAsset)
         .add()
         .build();
      class="kw">private String id;
      class="kw">private AssetExtraInfo.Data data;
      class="kw">private String caseState = "";
      class="kw">private DensityAsset densityAsset;

      class="kw">public SwitchCaseAsset() {
      }

      class="kw">public String getId() {
         class="kw">return this.id;
      }

      @Override
      class="kw">public void cleanUp() {
         this.densityAsset.cleanUp();
      }
   }
}