SwitchStateDensityAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/SwitchStateDensityAsset.java

extends: DensityAsset

Поля (1)

МодификаторыТипИмя
int var2

Методы (1)

МодификаторыВозвратСигнатура
abstract return new ConstantValueDensityreturn new ConstantValueDensity(0.0)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.SwitchStateDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import java.util.Objects;
class="kw">import javax.annotation.Nonnull;

class="kw">public class SwitchStateDensityAsset class="kw">extends DensityAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<SwitchStateDensityAsset> CODEC = BuilderCodec.builder(
         SwitchStateDensityAsset.class, SwitchStateDensityAsset::new, DensityAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("SwitchState", Codec.STRING, true), (var0, var1) -> var0.switchState = var1, var0 -> var0.switchState)
      .add()
      .build();
   class="kw">private String switchState = "";

   class="kw">public SwitchStateDensityAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
      if (this.isSkipped()) {
         class="kw">return new ConstantValueDensity(0.0);
      }

      int var2 = Objects.hash(this.switchState);
      class="kw">return new SwitchStateDensity(this.buildFirstInput(var1), var2);
   }

   @Override
   class="kw">public void cleanUp() {
      this.cleanUpInputs();
   }
}