SwitchStateDensityAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/SwitchStateDensityAsset.java
extends: DensityAsset
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
|
int |
var2 |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
ConstantValueDensityreturn new ConstantValueDensity(0.0) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.SwitchStateDensity;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import java.util.Objects;
class="kw">import javax.annotation.Nonnull;
class="kw">public class SwitchStateDensityAsset class="kw">extends DensityAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<SwitchStateDensityAsset> CODEC = BuilderCodec.builder(
SwitchStateDensityAsset.class, SwitchStateDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("SwitchState", Codec.STRING, true), (var0, var1) -> var0.switchState = var1, var0 -> var0.switchState)
.add()
.build();
class="kw">private String switchState = "";
class="kw">public SwitchStateDensityAsset() {
}
@Nonnull
@Override
class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
if (this.isSkipped()) {
class="kw">return new ConstantValueDensity(0.0);
}
int var2 = Objects.hash(this.switchState);
class="kw">return new SwitchStateDensity(this.buildFirstInput(var1), var2);
}
@Override
class="kw">public void cleanUp() {
this.cleanUpInputs();
}
}