Positions3DDensityAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density.positions
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/positions/Positions3DDensityAsset.java
extends: DensityAsset
Поля (3)
| Модификаторы | Тип | Имя |
|---|---|---|
|
PositionProvider |
var2 |
|
Double2DoubleFunction |
var3 |
|
CurveReturnType |
var4 |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
ConstantValueDensityreturn new ConstantValueDensity(0.0) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density.positions;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.density.DensityAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.ListPositionProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.PositionProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.positions.PositionsDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.positions.distancefunctions.EuclideanDistanceFunction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.positions.returntypes.CurveReturnType;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.PositionProvider;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import it.unimi.dsi.fastutil.doubles.Double2DoubleFunction;
class="kw">import javax.annotation.Nonnull;
class="kw">public class Positions3DDensityAsset class="kw">extends DensityAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<Positions3DDensityAsset> CODEC = BuilderCodec.builder(
Positions3DDensityAsset.class, Positions3DDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(
new KeyedCodec<>("Positions", PositionProviderAsset.CODEC, true),
(var0, var1) -> var0.positionProviderAsset = var1,
var0 -> var0.positionProviderAsset
)
.add()
.append(new KeyedCodec<>("DistanceCurve", CurveAsset.CODEC, true), (var0, var1) -> var0.curveAsset = var1, var0 -> var0.curveAsset)
.add()
.<Double>append(new KeyedCodec<>("MaxDistance", Codec.DOUBLE, false), (var0, var1) -> var0.maxDistance = var1, var0 -> var0.maxDistance)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.build();
class="kw">private PositionProviderAsset positionProviderAsset = ListPositionProviderAsset.INSTANCE;
class="kw">private CurveAsset curveAsset = new ConstantCurveAsset();
class="kw">private double maxDistance = 0.0;
class="kw">public Positions3DDensityAsset() {
}
@Nonnull
@Override
class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
if (this.isSkipped()) {
class="kw">return new ConstantValueDensity(0.0);
}
PositionProvider var2 = this.positionProviderAsset
.build(new PositionProviderAsset.Argument(var1.parentSeed, var1.referenceBundle, var1.workerId, var1.threadBridge));
Double2DoubleFunction var3 = this.curveAsset.build();
CurveReturnType var4 = new CurveReturnType(var3);
class="kw">return new PositionsDensity(var2, var4, new EuclideanDistanceFunction(), this.maxDistance);
}
@Override
class="kw">public void cleanUp() {
this.cleanUpInputs();
this.positionProviderAsset.cleanUp();
this.curveAsset.cleanUp();
}
}