PositionsCellNoiseDensityAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.density.positions
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/density/positions/PositionsCellNoiseDensityAsset.java
extends: DensityAsset
Поля (3)
| Модификаторы | Тип | Имя |
|---|---|---|
|
PositionProvider |
var2 |
|
ReturnType |
var3 |
|
DistanceFunction |
var4 |
Методы (2)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
ConstantValueDensityreturn new ConstantValueDensity(0.0) |
abstract |
return new |
PositionsDensityreturn new PositionsDensity(var2, var3, var4, this.maxDistance) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.density.positions;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.density.DensityAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.density.positions.distancefunctions.DistanceFunctionAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.density.positions.distancefunctions.EuclideanDistanceFunctionAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.density.positions.returntypes.CurveReturnTypeAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.density.positions.returntypes.ReturnTypeAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.ListPositionProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.PositionProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.ConstantValueDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.positions.PositionsDensity;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.positions.distancefunctions.DistanceFunction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.positions.returntypes.ReturnType;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.PositionProvider;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;
class="kw">public class PositionsCellNoiseDensityAsset class="kw">extends DensityAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<PositionsCellNoiseDensityAsset> CODEC = BuilderCodec.builder(
PositionsCellNoiseDensityAsset.class, PositionsCellNoiseDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(
new KeyedCodec<>("Positions", PositionProviderAsset.CODEC, true),
(var0, var1) -> var0.positionProviderAsset = var1,
var0 -> var0.positionProviderAsset
)
.add()
.append(new KeyedCodec<>("ReturnType", ReturnTypeAsset.CODEC, true), (var0, var1) -> var0.returnTypeAsset = var1, var0 -> var0.returnTypeAsset)
.add()
.append(
new KeyedCodec<>("DistanceFunction", DistanceFunctionAsset.CODEC, true),
(var0, var1) -> var0.distanceFunctionAsset = var1,
var0 -> var0.distanceFunctionAsset
)
.add()
.<Double>append(new KeyedCodec<>("MaxDistance", Codec.DOUBLE, true), (var0, var1) -> var0.maxDistance = var1, var0 -> var0.maxDistance)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.build();
class="kw">private PositionProviderAsset positionProviderAsset = ListPositionProviderAsset.INSTANCE;
class="kw">private ReturnTypeAsset returnTypeAsset = new CurveReturnTypeAsset();
class="kw">private DistanceFunctionAsset distanceFunctionAsset = new EuclideanDistanceFunctionAsset();
class="kw">private double maxDistance = 0.0;
class="kw">public PositionsCellNoiseDensityAsset() {
}
@Nonnull
@Override
class="kw">public Density build(@Nonnull DensityAsset.Argument var1) {
if (this.isSkipped()) {
class="kw">return new ConstantValueDensity(0.0);
}
PositionProvider var2 = this.positionProviderAsset
.build(new PositionProviderAsset.Argument(var1.parentSeed, var1.referenceBundle, var1.workerId, var1.threadBridge));
ReturnType var3 = this.returnTypeAsset.build(var1.parentSeed, var1.referenceBundle, var1.workerId, var1.threadBridge);
var3.setMaxDistance(this.maxDistance);
DistanceFunction var4 = this.distanceFunctionAsset.build(var1.parentSeed, this.maxDistance);
class="kw">return new PositionsDensity(var2, var3, var4, this.maxDistance);
}
@Override
class="kw">public void cleanUp() {
this.cleanUpInputs();
this.positionProviderAsset.cleanUp();
this.returnTypeAsset.cleanUp();
}
}