ConnectedEdgesNodeActionAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeactions

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/graph/nodeactions/ConnectedEdgesNodeActionAsset.java

extends: NodeActionAsset

Поля (2)

МодификаторыТипИмя
EdgeAction var2
int var3

Методы (3)

МодификаторыВозвратСигнатура
abstract return new ConnectedEdgesNodeActionreturn new ConnectedEdgesNodeAction(var2)
abstract return new SomeConnectedEdgesNodeActionreturn new SomeConnectedEdgesNodeAction(var2, this.ratio, var3)
if if(this.ratio >= 1.0)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeactions;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.GraphGeneratorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.edgeactions.EdgeActionAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.edgeactions.EmptyEdgeActionAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.edgeactions.EdgeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.ConnectedEdgesNodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.EmptyNodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.NodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.SomeConnectedEdgesNodeAction;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;

class="kw">public class ConnectedEdgesNodeActionAsset class="kw">extends NodeActionAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<ConnectedEdgesNodeActionAsset> CODEC = BuilderCodec.builder(
         ConnectedEdgesNodeActionAsset.class, ConnectedEdgesNodeActionAsset::new, NodeActionAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("EdgeAction", EdgeActionAsset.CODEC, true), (var0, var1) -> var0.edgeActionAsset = var1, var0 -> var0.edgeActionAsset)
      .add()
      .<Double>append(new KeyedCodec<>("Ratio", Codec.DOUBLE, false), (var0, var1) -> var0.ratio = var1, var0 -> var0.ratio)
      .addValidator(Validators.greaterThanOrEqual(0.0))
      .add()
      .append(new KeyedCodec<>("Seed", Codec.STRING, false), (var0, var1) -> var0.seed = var1, var0 -> var0.seed)
      .add()
      .build();
   @Nonnull
   class="kw">private EdgeActionAsset edgeActionAsset = EmptyEdgeActionAsset.INSTANCE;
   class="kw">private double ratio = 1.0;
   @Nonnull
   class="kw">private String seed = "";

   class="kw">public ConnectedEdgesNodeActionAsset() {
   }

   @Nonnull
   @Override
   class="kw">public NodeAction build(@Nonnull GraphGeneratorAsset.Argument var1) {
      if (super.skip()) {
         class="kw">return EmptyNodeAction.INSTANCE;
      }

      EdgeAction var2 = this.edgeActionAsset.build(var1);
      if (this.ratio >= 1.0) {
         class="kw">return new ConnectedEdgesNodeAction(var2);
      }

      int var3 = var1.parentSeed.child(this.seed).createSupplier().get();
      class="kw">return new SomeConnectedEdgesNodeAction(var2, this.ratio, var3);
   }

   @Override
   class="kw">public void cleanUp() {
      this.edgeActionAsset.cleanUp();
   }
}