ConnectedEdgesNodeActionAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeactions
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/graph/nodeactions/ConnectedEdgesNodeActionAsset.java
extends: NodeActionAsset
Поля (2)
| Модификаторы | Тип | Имя |
|---|---|---|
|
EdgeAction |
var2 |
|
int |
var3 |
Методы (3)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
ConnectedEdgesNodeActionreturn new ConnectedEdgesNodeAction(var2) |
abstract |
return new |
SomeConnectedEdgesNodeActionreturn new SomeConnectedEdgesNodeAction(var2, this.ratio, var3) |
|
|
if if(this.ratio >= 1.0) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeactions;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.GraphGeneratorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.edgeactions.EdgeActionAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.edgeactions.EmptyEdgeActionAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.edgeactions.EdgeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.ConnectedEdgesNodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.EmptyNodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.NodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.SomeConnectedEdgesNodeAction;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;
class="kw">public class ConnectedEdgesNodeActionAsset class="kw">extends NodeActionAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<ConnectedEdgesNodeActionAsset> CODEC = BuilderCodec.builder(
ConnectedEdgesNodeActionAsset.class, ConnectedEdgesNodeActionAsset::new, NodeActionAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("EdgeAction", EdgeActionAsset.CODEC, true), (var0, var1) -> var0.edgeActionAsset = var1, var0 -> var0.edgeActionAsset)
.add()
.<Double>append(new KeyedCodec<>("Ratio", Codec.DOUBLE, false), (var0, var1) -> var0.ratio = var1, var0 -> var0.ratio)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.append(new KeyedCodec<>("Seed", Codec.STRING, false), (var0, var1) -> var0.seed = var1, var0 -> var0.seed)
.add()
.build();
@Nonnull
class="kw">private EdgeActionAsset edgeActionAsset = EmptyEdgeActionAsset.INSTANCE;
class="kw">private double ratio = 1.0;
@Nonnull
class="kw">private String seed = "";
class="kw">public ConnectedEdgesNodeActionAsset() {
}
@Nonnull
@Override
class="kw">public NodeAction build(@Nonnull GraphGeneratorAsset.Argument var1) {
if (super.skip()) {
class="kw">return EmptyNodeAction.INSTANCE;
}
EdgeAction var2 = this.edgeActionAsset.build(var1);
if (this.ratio >= 1.0) {
class="kw">return new ConnectedEdgesNodeAction(var2);
}
int var3 = var1.parentSeed.child(this.seed).createSupplier().get();
class="kw">return new SomeConnectedEdgesNodeAction(var2, this.ratio, var3);
}
@Override
class="kw">public void cleanUp() {
this.edgeActionAsset.cleanUp();
}
}