Jitter2dNodeActionAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeactions
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/graph/nodeactions/Jitter2dNodeActionAsset.java
extends: NodeActionAsset
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeactions;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.GraphGeneratorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.EmptyNodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.Jitter2DNodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.NodeAction;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;
class="kw">public class Jitter2dNodeActionAsset class="kw">extends NodeActionAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<Jitter2dNodeActionAsset> CODEC = BuilderCodec.builder(
Jitter2dNodeActionAsset.class, Jitter2dNodeActionAsset::new, NodeActionAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Magnitude", Codec.DOUBLE, true), (var0, var1) -> var0.magnitude = var1, var0 -> var0.magnitude)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.append(new KeyedCodec<>("Seed", Codec.STRING, true), (var0, var1) -> var0.seed = var1, var0 -> var0.seed)
.add()
.build();
class="kw">private double magnitude = 0.0;
@Nonnull
class="kw">private String seed = "";
class="kw">public Jitter2dNodeActionAsset() {
}
@Nonnull
@Override
class="kw">public NodeAction build(@Nonnull GraphGeneratorAsset.Argument var1) {
class="kw">return super.skip() ? EmptyNodeAction.INSTANCE : new Jitter2DNodeAction(this.magnitude, var1.parentSeed.child(this.seed).createSupplier().get());
}
}