MoveNodeActionAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeactions

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/graph/nodeactions/MoveNodeActionAsset.java

extends: NodeActionAsset

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeactions;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.GraphGeneratorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.vectorproviders.ConstantVectorProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.vectorproviders.VectorProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.EmptyNodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.MoveNodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.NodeAction;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;

class="kw">public class MoveNodeActionAsset class="kw">extends NodeActionAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<MoveNodeActionAsset> CODEC = BuilderCodec.builder(
         MoveNodeActionAsset.class, MoveNodeActionAsset::new, NodeActionAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("Vector", VectorProviderAsset.CODEC, true), (var0, var1) -> var0.vectorProviderAsset = var1, var0 -> var0.vectorProviderAsset)
      .add()
      .<Double>append(new KeyedCodec<>("MaxDistance", Codec.DOUBLE, true), (var0, var1) -> var0.maxDistanceExclusive = var1, var0 -> var0.maxDistanceExclusive)
      .addValidator(Validators.greaterThanOrEqual(0.0))
      .add()
      .build();
   @Nonnull
   class="kw">private VectorProviderAsset vectorProviderAsset = ConstantVectorProviderAsset.INSTANCE;
   class="kw">private double maxDistanceExclusive = 0.0;

   class="kw">public MoveNodeActionAsset() {
   }

   @Nonnull
   @Override
   class="kw">public NodeAction build(@Nonnull GraphGeneratorAsset.Argument var1) {
      class="kw">return super.skip()
         ? EmptyNodeAction.INSTANCE
         : new MoveNodeAction(this.vectorProviderAsset.build(new VectorProviderAsset.Argument(var1)), this.maxDistanceExclusive);
   }

   @Override
   class="kw">public void cleanUp() {
      this.vectorProviderAsset.cleanUp();
   }
}