MoveNodeActionAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeactions
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/graph/nodeactions/MoveNodeActionAsset.java
extends: NodeActionAsset
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeactions;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.GraphGeneratorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.vectorproviders.ConstantVectorProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.vectorproviders.VectorProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.EmptyNodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.MoveNodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.NodeAction;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;
class="kw">public class MoveNodeActionAsset class="kw">extends NodeActionAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<MoveNodeActionAsset> CODEC = BuilderCodec.builder(
MoveNodeActionAsset.class, MoveNodeActionAsset::new, NodeActionAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Vector", VectorProviderAsset.CODEC, true), (var0, var1) -> var0.vectorProviderAsset = var1, var0 -> var0.vectorProviderAsset)
.add()
.<Double>append(new KeyedCodec<>("MaxDistance", Codec.DOUBLE, true), (var0, var1) -> var0.maxDistanceExclusive = var1, var0 -> var0.maxDistanceExclusive)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.build();
@Nonnull
class="kw">private VectorProviderAsset vectorProviderAsset = ConstantVectorProviderAsset.INSTANCE;
class="kw">private double maxDistanceExclusive = 0.0;
class="kw">public MoveNodeActionAsset() {
}
@Nonnull
@Override
class="kw">public NodeAction build(@Nonnull GraphGeneratorAsset.Argument var1) {
class="kw">return super.skip()
? EmptyNodeAction.INSTANCE
: new MoveNodeAction(this.vectorProviderAsset.build(new VectorProviderAsset.Argument(var1)), this.maxDistanceExclusive);
}
@Override
class="kw">public void cleanUp() {
this.vectorProviderAsset.cleanUp();
}
}