ProximityConnectorNodeActionAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeactions

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/graph/nodeactions/ProximityConnectorNodeActionAsset.java

extends: NodeActionAsset

Поля (1)

МодификаторыТипИмя
int var2

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeactions;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.GraphGeneratorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeselectors.AllNodeSelectorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeselectors.NodeSelectorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.EmptyNodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.NodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.ProximityConnectorNodeAction;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;

class="kw">public class ProximityConnectorNodeActionAsset class="kw">extends NodeActionAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<ProximityConnectorNodeActionAsset> CODEC = BuilderCodec.builder(
         ProximityConnectorNodeActionAsset.class, ProximityConnectorNodeActionAsset::new, NodeActionAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("Range", Codec.DOUBLE, true), (var0, var1) -> var0.range = var1, var0 -> var0.range)
      .addValidator(Validators.greaterThanOrEqual(0.0))
      .add()
      .append(new KeyedCodec<>("NodeSelector", NodeSelectorAsset.CODEC, true), (var0, var1) -> var0.nodeSelectorAsset = var1, var0 -> var0.nodeSelectorAsset)
      .add()
      .<Integer>append(new KeyedCodec<>("Cap", Codec.INTEGER, false), (var0, var1) -> var0.cap = var1, var0 -> var0.cap)
      .addValidator(Validators.greaterThanOrEqual(-1))
      .add()
      .append(new KeyedCodec<>("Seed", Codec.STRING, false), (var0, var1) -> var0.seed = var1, var0 -> var0.seed)
      .add()
      .build();
   class="kw">private double range = 0.0;
   @Nonnull
   class="kw">private NodeSelectorAsset nodeSelectorAsset = new AllNodeSelectorAsset();
   class="kw">private int cap = -1;
   @Nonnull
   class="kw">private String seed = "";

   class="kw">public ProximityConnectorNodeActionAsset() {
   }

   @Nonnull
   @Override
   class="kw">public NodeAction build(@Nonnull GraphGeneratorAsset.Argument var1) {
      if (super.skip()) {
         class="kw">return EmptyNodeAction.INSTANCE;
      }

      int var2 = var1.parentSeed.child(this.seed).createSupplier().get();
      class="kw">return new ProximityConnectorNodeAction(this.range, this.nodeSelectorAsset.build(var1), var2, this.cap);
   }

   @Override
   class="kw">public void cleanUp() {
      this.nodeSelectorAsset.cleanUp();
   }
}