WeightedNodeActionAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeactions
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/graph/nodeactions/WeightedNodeActionAsset.java
extends: NodeActionAsset
Поля (7)
| Модификаторы | Тип | Имя |
|---|---|---|
|
public static final AssetBuilderCodec<String, WeightedNodeActionAsset.EntryAsset> |
CODEC |
|
private AssetExtraInfo.Data |
data |
|
private String |
id |
|
private NodeActionAsset |
nodeActionAsset |
|
WeightedMap |
var2 |
|
NodeAction |
var7 |
|
private double |
weight |
Методы (6)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
public |
EntryAssetpublic EntryAsset() |
|
public void |
cleanUppublic void cleanUp() |
|
|
for for(WeightedNodeActionAsset.EntryAsset var6 : this.entryAssets) |
|
|
for for(WeightedNodeActionAsset.EntryAsset var4 : this.entryAssets) |
|
public String |
getIdpublic String getId() |
|
|
if if(this.entryAssets.length == 0) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeactions;
class="kw">import com.hypixel.hytale.assetstore.AssetExtraInfo;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
class="kw">import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
class="kw">import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.WeightedMap;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.GraphGeneratorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.EmptyNodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.NodeAction;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeactions.WeightedNodeAction;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;
class="kw">public class WeightedNodeActionAsset class="kw">extends NodeActionAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<WeightedNodeActionAsset> CODEC = BuilderCodec.builder(
WeightedNodeActionAsset.class, WeightedNodeActionAsset::new, NodeActionAsset.ABSTRACT_CODEC
)
.append(
new KeyedCodec<>("Entries", new ArrayCodec<>(WeightedNodeActionAsset.EntryAsset.CODEC, WeightedNodeActionAsset.EntryAsset[]::new), true),
(var0, var1) -> var0.entryAssets = var1,
var0 -> var0.entryAssets
)
.add()
.append(new KeyedCodec<>("Seed", Codec.STRING, true), (var0, var1) -> var0.seed = var1, var0 -> var0.seed)
.add()
.build();
@Nonnull
class="kw">private WeightedNodeActionAsset.EntryAsset[] entryAssets = new WeightedNodeActionAsset.EntryAsset[0];
@Nonnull
class="kw">private String seed = "";
class="kw">public WeightedNodeActionAsset() {
}
@Nonnull
@Override
class="kw">public NodeAction build(@Nonnull GraphGeneratorAsset.Argument var1) {
if (super.skip()) {
class="kw">return EmptyNodeAction.INSTANCE;
}
if (this.entryAssets.length == 0) {
class="kw">return EmptyNodeAction.INSTANCE;
}
WeightedMap var2 = new WeightedMap<>();
for (WeightedNodeActionAsset.EntryAsset var6 : this.entryAssets) {
assert var6.weight > -0.0;
NodeAction var7 = var6.nodeActionAsset.build(var1);
var2.add(var7, var6.weight);
}
class="kw">return new WeightedNodeAction(var2, var1.parentSeed.child(this.seed).createSupplier().get());
}
@Override
class="kw">public void cleanUp() {
for (WeightedNodeActionAsset.EntryAsset var4 : this.entryAssets) {
var4.nodeActionAsset.cleanUp();
}
}
class="kw">public class="kw">static class EntryAsset class="kw">implements Cleanable, JsonAssetWithMap<String, DefaultAssetMap<String, WeightedNodeActionAsset.EntryAsset>> {
@Nonnull
class="kw">public class="kw">static class="kw">final AssetBuilderCodec<String, WeightedNodeActionAsset.EntryAsset> CODEC = AssetBuilderCodec.builder(
WeightedNodeActionAsset.EntryAsset.class,
WeightedNodeActionAsset.EntryAsset::new,
Codec.STRING,
(var0, var1) -> var0.id = var1,
var0 -> var0.id,
(var0, var1) -> var0.data = var1,
var0 -> var0.data
)
.append(new KeyedCodec<>("Weight", Codec.DOUBLE, true), (var0, var1) -> var0.weight = var1, var0 -> var0.weight)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.append(new KeyedCodec<>("NodeAction", NodeActionAsset.CODEC, true), (var0, var1) -> var0.nodeActionAsset = var1, var0 -> var0.nodeActionAsset)
.add()
.build();
class="kw">private String id;
class="kw">private AssetExtraInfo.Data data;
class="kw">private double weight = 1.0;
@Nonnull
class="kw">private NodeActionAsset nodeActionAsset = EmptyNodeActionAsset.INSTANCE;
class="kw">public EntryAsset() {
}
class="kw">public String getId() {
class="kw">return this.id;
}
@Override
class="kw">public void cleanUp() {
this.nodeActionAsset.cleanUp();
}
}
}