NeighborEdgesNodeSelectorAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeselectors
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/graph/nodeselectors/NeighborEdgesNodeSelectorAsset.java
extends: NodeSelectorAsset
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeselectors;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.GraphGeneratorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.edgeselectors.AllEdgeSelectorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.edgeselectors.EdgeSelectorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeselectors.AllNodeSelector;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeselectors.NeighborEdgesNodeSelector;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeselectors.NodeSelector;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;
class="kw">public class NeighborEdgesNodeSelectorAsset class="kw">extends NodeSelectorAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<NeighborEdgesNodeSelectorAsset> CODEC = BuilderCodec.builder(
NeighborEdgesNodeSelectorAsset.class, NeighborEdgesNodeSelectorAsset::new, NodeSelectorAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("EdgeSelector", EdgeSelectorAsset.CODEC, true), (var0, var1) -> var0.edgeSelectorAsset = var1, var0 -> var0.edgeSelectorAsset)
.add()
.append(
new KeyedCodec<>("SelectedNeighborsThreshold", Codec.INTEGER, true),
(var0, var1) -> var0.selectedNeighborsThreshold = var1,
var0 -> var0.selectedNeighborsThreshold
)
.add()
.build();
@Nonnull
class="kw">private EdgeSelectorAsset edgeSelectorAsset = AllEdgeSelectorAsset.INSTANCE;
class="kw">private int selectedNeighborsThreshold = -1;
class="kw">public NeighborEdgesNodeSelectorAsset() {
}
@Nonnull
@Override
class="kw">public NodeSelector build(@Nonnull GraphGeneratorAsset.Argument var1) {
class="kw">return super.skip() ? AllNodeSelector.INSTANCE : new NeighborEdgesNodeSelector(this.edgeSelectorAsset.build(var1), this.selectedNeighborsThreshold);
}
@Override
class="kw">public void cleanUp() {
this.edgeSelectorAsset.cleanUp();
}
}