NeighborEdgesNodeSelectorAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeselectors

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/graph/nodeselectors/NeighborEdgesNodeSelectorAsset.java

extends: NodeSelectorAsset

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.graph.nodeselectors;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.GraphGeneratorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.edgeselectors.AllEdgeSelectorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.edgeselectors.EdgeSelectorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeselectors.AllNodeSelector;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeselectors.NeighborEdgesNodeSelector;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.nodeselectors.NodeSelector;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;

class="kw">public class NeighborEdgesNodeSelectorAsset class="kw">extends NodeSelectorAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<NeighborEdgesNodeSelectorAsset> CODEC = BuilderCodec.builder(
         NeighborEdgesNodeSelectorAsset.class, NeighborEdgesNodeSelectorAsset::new, NodeSelectorAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("EdgeSelector", EdgeSelectorAsset.CODEC, true), (var0, var1) -> var0.edgeSelectorAsset = var1, var0 -> var0.edgeSelectorAsset)
      .add()
      .append(
         new KeyedCodec<>("SelectedNeighborsThreshold", Codec.INTEGER, true),
         (var0, var1) -> var0.selectedNeighborsThreshold = var1,
         var0 -> var0.selectedNeighborsThreshold
      )
      .add()
      .build();
   @Nonnull
   class="kw">private EdgeSelectorAsset edgeSelectorAsset = AllEdgeSelectorAsset.INSTANCE;
   class="kw">private int selectedNeighborsThreshold = -1;

   class="kw">public NeighborEdgesNodeSelectorAsset() {
   }

   @Nonnull
   @Override
   class="kw">public NodeSelector build(@Nonnull GraphGeneratorAsset.Argument var1) {
      class="kw">return super.skip() ? AllNodeSelector.INSTANCE : new NeighborEdgesNodeSelector(this.edgeSelectorAsset.build(var1), this.selectedNeighborsThreshold);
   }

   @Override
   class="kw">public void cleanUp() {
      this.edgeSelectorAsset.cleanUp();
   }
}