NodeAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.graph.passes

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/graph/passes/ManualGraphPassAsset.java

implements: JsonAssetWithMap<String, DefaultAssetMap<String, ManualGraphPassAsset.NodeAsset>>

Поля (7)

МодификаторыТипИмя
public static final AssetBuilderCodec<String, ManualGraphPassAsset.NodeAsset> CODEC
private String[] connections
private AssetExtraInfo.Data data
private GraphContentAsset graphContentAsset
private String id
private String name
private Vector3d position

Методы (1)

МодификаторыВозвратСигнатура
public String getIdpublic String getId()

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.graph.passes;

class="kw">import com.hypixel.hytale.assetstore.AssetExtraInfo;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
class="kw">import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
class="kw">import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.GraphContentAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.GraphGeneratorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.GraphSpace;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.passes.EmptyGraphPass;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.passes.GraphPass;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.passes.ManualGraphPass;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
class="kw">import com.hypixel.hytale.math.vector.Vector3dUtil;
class="kw">import java.util.ArrayList;
class="kw">import java.util.List;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;

class="kw">public class ManualGraphPassAsset class="kw">extends GraphPassAsset class="kw">implements Cleanable {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<ManualGraphPassAsset> CODEC = BuilderCodec.builder(
         ManualGraphPassAsset.class, ManualGraphPassAsset::new, GraphPassAsset.ABSTRACT_CODEC
      )
      .append(
         new KeyedCodec<>("Nodes", new ArrayCodec<>(ManualGraphPassAsset.NodeAsset.CODEC, ManualGraphPassAsset.NodeAsset[]::new), true),
         (var0, var1) -> var0.nodeAssets = var1,
         var0 -> var0.nodeAssets
      )
      .add()
      .append(new KeyedCodec<>("StatsLabel", Codec.STRING, true), (var0, var1) -> var0.statsLabel = var1, var0 -> var0.statsLabel)
      .add()
      .build();
   @Nonnull
   class="kw">private ManualGraphPassAsset.NodeAsset[] nodeAssets = new ManualGraphPassAsset.NodeAsset[0];
   @Nonnull
   class="kw">private String statsLabel = "";

   class="kw">public ManualGraphPassAsset() {
   }

   @Nonnull
   @Override
   class="kw">public GraphPass build(@Nonnull GraphGeneratorAsset.Argument var1) {
      if (super.skip()) {
         class="kw">return EmptyGraphPass.INSTANCE;
      }

      List var2 = new ArrayList<>(this.nodeAssets.length);

      for (ManualGraphPassAsset.NodeAsset var6 : this.nodeAssets) {
         GraphSpace.Content var7 = var6.graphContentAsset.build(var1);
         var2.add(new ManualGraphPass.NodeEntry(var6.position, var7, var6.name, var6.connections));
      }

      class="kw">return new ManualGraphPass(var2, this.statsLabel);
   }

   @Override
   class="kw">public void cleanUp() {
      for (ManualGraphPassAsset.NodeAsset var4 : this.nodeAssets) {
         var4.graphContentAsset.cleanUp();
      }
   }

   class="kw">public class="kw">static class NodeAsset class="kw">implements JsonAssetWithMap<String, DefaultAssetMap<String, ManualGraphPassAsset.NodeAsset>> {
      @Nonnull
      class="kw">public class="kw">static class="kw">final AssetBuilderCodec<String, ManualGraphPassAsset.NodeAsset> CODEC = AssetBuilderCodec.builder(
            ManualGraphPassAsset.NodeAsset.class,
            ManualGraphPassAsset.NodeAsset::new,
            Codec.STRING,
            (var0, var1) -> var0.id = var1,
            var0 -> var0.id,
            (var0, var1) -> var0.data = var1,
            var0 -> var0.data
         )
         .append(new KeyedCodec<>("Position", Vector3dUtil.CODEC, true), (var0, var1) -> var0.position = var1, var0 -> var0.position)
         .add()
         .append(new KeyedCodec<>("Content", GraphContentAsset.CODEC, true), (var0, var1) -> var0.graphContentAsset = var1, var0 -> var0.graphContentAsset)
         .add()
         .append(new KeyedCodec<>("Name", Codec.STRING, true), (var0, var1) -> var0.name = var1, var0 -> var0.name)
         .add()
         .append(
            new KeyedCodec<>("Connections", new ArrayCodec<>(Codec.STRING, String[]::new), false),
            (var0, var1) -> var0.connections = var1,
            var0 -> var0.connections
         )
         .add()
         .build();
      class="kw">private String id;
      class="kw">private AssetExtraInfo.Data data;
      @Nonnull
      class="kw">private Vector3d position = new Vector3d();
      @Nonnull
      class="kw">private GraphContentAsset graphContentAsset = GraphContentAsset.INSTANCE;
      @Nonnull
      class="kw">private String[] connections = new String[0];
      @Nonnull
      class="kw">private String name = "";

      class="kw">public NodeAsset() {
      }

      @Nonnull
      class="kw">public String getId() {
         class="kw">return "";
      }
   }
}