NodeAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.graph.passes
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/graph/passes/ManualGraphPassAsset.java
implements: JsonAssetWithMap<String, DefaultAssetMap<String, ManualGraphPassAsset.NodeAsset>>
Поля (7)
| Модификаторы | Тип | Имя |
|---|---|---|
|
public static final AssetBuilderCodec<String, ManualGraphPassAsset.NodeAsset> |
CODEC |
|
private String[] |
connections |
|
private AssetExtraInfo.Data |
data |
|
private GraphContentAsset |
graphContentAsset |
|
private String |
id |
|
private String |
name |
|
private Vector3d |
position |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
public String |
getIdpublic String getId() |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.graph.passes;
class="kw">import com.hypixel.hytale.assetstore.AssetExtraInfo;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
class="kw">import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
class="kw">import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.GraphContentAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.graph.GraphGeneratorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.GraphSpace;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.passes.EmptyGraphPass;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.passes.GraphPass;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.graph.passes.ManualGraphPass;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
class="kw">import com.hypixel.hytale.math.vector.Vector3dUtil;
class="kw">import java.util.ArrayList;
class="kw">import java.util.List;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;
class="kw">public class ManualGraphPassAsset class="kw">extends GraphPassAsset class="kw">implements Cleanable {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<ManualGraphPassAsset> CODEC = BuilderCodec.builder(
ManualGraphPassAsset.class, ManualGraphPassAsset::new, GraphPassAsset.ABSTRACT_CODEC
)
.append(
new KeyedCodec<>("Nodes", new ArrayCodec<>(ManualGraphPassAsset.NodeAsset.CODEC, ManualGraphPassAsset.NodeAsset[]::new), true),
(var0, var1) -> var0.nodeAssets = var1,
var0 -> var0.nodeAssets
)
.add()
.append(new KeyedCodec<>("StatsLabel", Codec.STRING, true), (var0, var1) -> var0.statsLabel = var1, var0 -> var0.statsLabel)
.add()
.build();
@Nonnull
class="kw">private ManualGraphPassAsset.NodeAsset[] nodeAssets = new ManualGraphPassAsset.NodeAsset[0];
@Nonnull
class="kw">private String statsLabel = "";
class="kw">public ManualGraphPassAsset() {
}
@Nonnull
@Override
class="kw">public GraphPass build(@Nonnull GraphGeneratorAsset.Argument var1) {
if (super.skip()) {
class="kw">return EmptyGraphPass.INSTANCE;
}
List var2 = new ArrayList<>(this.nodeAssets.length);
for (ManualGraphPassAsset.NodeAsset var6 : this.nodeAssets) {
GraphSpace.Content var7 = var6.graphContentAsset.build(var1);
var2.add(new ManualGraphPass.NodeEntry(var6.position, var7, var6.name, var6.connections));
}
class="kw">return new ManualGraphPass(var2, this.statsLabel);
}
@Override
class="kw">public void cleanUp() {
for (ManualGraphPassAsset.NodeAsset var4 : this.nodeAssets) {
var4.graphContentAsset.cleanUp();
}
}
class="kw">public class="kw">static class NodeAsset class="kw">implements JsonAssetWithMap<String, DefaultAssetMap<String, ManualGraphPassAsset.NodeAsset>> {
@Nonnull
class="kw">public class="kw">static class="kw">final AssetBuilderCodec<String, ManualGraphPassAsset.NodeAsset> CODEC = AssetBuilderCodec.builder(
ManualGraphPassAsset.NodeAsset.class,
ManualGraphPassAsset.NodeAsset::new,
Codec.STRING,
(var0, var1) -> var0.id = var1,
var0 -> var0.id,
(var0, var1) -> var0.data = var1,
var0 -> var0.data
)
.append(new KeyedCodec<>("Position", Vector3dUtil.CODEC, true), (var0, var1) -> var0.position = var1, var0 -> var0.position)
.add()
.append(new KeyedCodec<>("Content", GraphContentAsset.CODEC, true), (var0, var1) -> var0.graphContentAsset = var1, var0 -> var0.graphContentAsset)
.add()
.append(new KeyedCodec<>("Name", Codec.STRING, true), (var0, var1) -> var0.name = var1, var0 -> var0.name)
.add()
.append(
new KeyedCodec<>("Connections", new ArrayCodec<>(Codec.STRING, String[]::new), false),
(var0, var1) -> var0.connections = var1,
var0 -> var0.connections
)
.add()
.build();
class="kw">private String id;
class="kw">private AssetExtraInfo.Data data;
@Nonnull
class="kw">private Vector3d position = new Vector3d();
@Nonnull
class="kw">private GraphContentAsset graphContentAsset = GraphContentAsset.INSTANCE;
@Nonnull
class="kw">private String[] connections = new String[0];
@Nonnull
class="kw">private String name = "";
class="kw">public NodeAsset() {
}
@Nonnull
class="kw">public String getId() {
class="kw">return "";
}
}
}