NoiseThicknessAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth.layerassets

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/materialproviders/spaceanddepth/layerassets/NoiseThicknessAsset.java

extends: LayerAsset

Поля (2)

МодификаторыТипИмя
MaterialProvider var2
Density var3

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth.layerassets;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.density.ConstantDensityAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.density.DensityAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.ConstantMaterialProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.MaterialProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.MaterialProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.spaceanddepth.SpaceAndDepthMaterialProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.spaceanddepth.layers.NoiseThickness;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;

class="kw">public class NoiseThicknessAsset class="kw">extends LayerAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<NoiseThicknessAsset> CODEC = BuilderCodec.builder(
         NoiseThicknessAsset.class, NoiseThicknessAsset::new, LayerAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("ThicknessFunctionXZ", DensityAsset.CODEC, true), (var0, var1) -> var0.densityAsset = var1, var0 -> var0.densityAsset)
      .add()
      .append(
         new KeyedCodec<>("Material", MaterialProviderAsset.CODEC, true), (var0, var1) -> var0.materialProviderAsset = var1, var0 -> var0.materialProviderAsset
      )
      .add()
      .build();
   class="kw">private DensityAsset densityAsset = new ConstantDensityAsset();
   class="kw">private MaterialProviderAsset materialProviderAsset = new ConstantMaterialProviderAsset();

   class="kw">public NoiseThicknessAsset() {
   }

   @Nonnull
   @Override
   class="kw">public SpaceAndDepthMaterialProvider.Layer<Material> build(@Nonnull MaterialProviderAsset.Argument var1) {
      MaterialProvider var2 = this.materialProviderAsset.build(var1);
      Density var3 = this.densityAsset.build(DensityAsset.from(var1));
      class="kw">return new NoiseThickness<>(var3, var2);
   }

   @Override
   class="kw">public void cleanUp() {
      this.densityAsset.cleanUp();
      this.materialProviderAsset.cleanUp();
   }
}